Zelda Orchestra plays on US Late Night TV

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That’s right, Stephen Colbert has knocked it out of the park again by featuring, not only video games on his show, but some of the best example of video gaming. This time, he invited Zelda: Symphony of the Goddesses to perform on his Late Show with Stephen Colbert programme.

The move is slightly promotional as the new game The Legend of Zelda: Tri Force Heroes is coming out for the Nintendo 3DS System, but as far as promotional appearances go, this is absolutely amazing. I can only imagine, with the wealth of music in video games that we go on about, that Classic FM now regularly feature and even BBC Radio 3 has started, how many different opportunities there could be to show of games this way to a mainstream audience.

The orchestra played select pieces from the game along with other famous pieces of music from the Zelda series, interspersed on screen with clips from the game, as a suite. If you don’t know what that means, simply put it’s taking different bits of music and putting them all together to make one long piece.

This comes after the former Comedy Central political satirist featured prominent YouTuber PewDiePie on his show and also gave a platform for Sean Murray of Hello Games to show off No Man’s Sky, which we covered.

You can watch the clip from Colbert’s show on the YouTube video below and you can catch Zelda: Symphony of the Goddesses on tour and find out more information about them on their website.

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LEGO Jurassic World – Review

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If you had told the late Michael Crichton that his work would eventually become LEGO, he would have said “interesting, but please don’t let it be based on The Andromeda Strain because that movie has fucking bland colours”… Ok he probably wouldn’t have said that (it’s true though, watch the Robert Wise film it’s agonisingly bland in its visuals, even as a fan of the genre) but I’m sure he would have been surprised at the lengths his 1990 book would have been expanded to. Yes Jurassic Park was a book and the film rights were brought up before it even got published.

But now it is LEGO and because of that it is the new franchise for TT Games to give their trademark treatment to. On the face of it, a game that encapsulates 22 years of dinosaur action, terror, that rubbish third movie and the second one that is always on ITV2 but we never watch it, is a good idea. For years the Jurassic Park franchise has flirted with video gaming crapness, with the exceptions of the Jurassic Park: Rampage Edition and the arcade shooting cabinet of The Lost World.

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So here we are with a tricky franchise and a developer who has barely ever struck out.  Naturally, this works like an absolute charm and cleverly makes you spend money to see Jurassic World so that you can understand what’s about to happen in the game. It brilliantly mixes the fantastic visuals that the movies have created and the nostalgia that they invoke with the playful humour that has been tried and tested over many family focused games… More on that later.

As you would expect with any LEGO game, and even the ones we’ve recently reviewed, the gameplay is exactly the same as any other LEGO game – smash all the things, get all the studs and unlock all the people whilst enjoying creatively re-imagined parts of the titular franchise. It looks great on the version we played and isn’t an engine that stretches the older consoles either, so you’re all good on whatever platforms you’re using.

The two islands of Jurassic, Isla Nublar and Isla Sorna, are lovingly recreated with different areas for each movie, echoing the Visitors’ Centre of Jurassic Park, the terrible monsoon of The Lost World and the broadwalk of the new Isla Nublar complex from Jurassic World. There’s lots of interesting things for you to do and stuff to break and the levels have lots of fun things to juxtapose against the terror. Good points include the Jurassic Park theme music-box, an achievement for giving Timmy an electric shock and the continued presence of Jeff Goldblum, which is always a good thing.

It’s an incredibly evocative experience, especially if like me Jurassic Park was one of the first movies you saw in the cinema that wasn’t just a cartoon/kids film. That beautiful and dramatic score by John Williams is there in full effect, including some of the finer points of Michael Giacchino’s score for Jurassic World (the lovely horn motif that plays during the free roaming of the broadwalk is my stand out favourite). So you’ll get around twenty main missions, five from each movie, where you can revel in all of your nostalgic memories of the movies.

Like the most recent LEGO games, there are vocal clips from the movies in abundance, although a lot has also been re-recorded by the wealth of vocal talent in the industry (including Troy Baker and Nolan North). Sadly this includes Samuel L. Jackson from the first movie, but that’s presumably because his lines were delivered with a cigarette in his mouth and are quite hard to hear, and that he isn’t the most family friendly character… Again, more on that later.

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The key moments of all the movies are well represented although the first and last movies are the most creative and fun. The only problems with the others, which are problems with the movies in the first place, are that they become a little bit derivative. There are lots of leafy green areas, overrun jungles and hiding spots. The puzzles mostly involve opening things and avoiding dinosaurs, which, after a few hours, becomes very similar and familiar. Not that there isn’t new character or exactly the same puzzles but you do begin to get a sense of repetitiveness.

There are some nice chase missions that are included as a bonus, like being the dinosaurs rather than the humans. But if I were honest, I would have enjoyed them more in the actual game as a way to mix up the levels and make them more engaging. I only found a couple of bugs (a gyrosphere falling through the world and a few character changing issues, as well as a infinitely renewable coin source), which are frustrating but not game breaking. Then there’s your standard post-game free play and free roam search-and-destroy mechanics, which are the best way to explore, as always. You get that huge world sense like you did in Lord of The Rings and Harry Potter that makes you want to explore. Simple, engaging and intriguing – the perfect mix.

Yet there is one thing that hasn’t sat well with me, and it’s taken me a week to realise exactly what it was. I finally realised it is something that is completely missing from LEGO Jurassic World. Maybe I hadn’t noticed before consciously but it’s present in every other film based franchise LEGO game I’ve played. It’s possibly something to do with LEGO’s family friendly nature that they couldn’t show, despite having shown it before. So whilst I’m pointing it out and getting it off my chest, I’m not judging the game on it, and neither should you. Unfortunately, in my opinion, it’s one of the things that the Jurassic Park franchise not only excels at but also relies upon. I am talking about death.

One of the greatest things about the original Jurassic Park movie is how it doesn’t take itself too seriously. The falling banner about dinosaurs as the T-Rex roars is not only a great visual but also an amazingly ironic juxtaposition, purposefully created. It’s an easy joke but the death of the cowardly “blood-sucking lawyer” is black comedy at it’s action movie finest. Most of Ian Malcolm’s greatest quips are about avoiding death in an almost Woody Allen-esque overly talkative way (not surprising given that Goldblum’s debut was in Allen’s Annie Hall, and he siphons the actor/director tremendously in the films). But, and this isn’t a spoiler, nobody dies in LEGO Jurassic World.

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There are the all-important people eating scenes but all of them blissfully avoid actually committing to the death of a character, regurgitating them after, or just casually changing their death to a relevant whimsical scene. But, and maybe I’m being too adult about this, death is a central theme of the film series and is something that is expertly handled by them. Most of the deaths in the movies are comically based, rather than terror based (with the exception of Jurassic World), yet the complete avoidance of them in the game actually takes away something from the story and the fiction. I get why it’s happened because, a dinosaur eating someone is pretty terrifying. But it’s not as if the games haven’t done death before.

Another thing, and maybe I’m being picky, is a completely needless mini-game involving the Pachycephalosaurus. At first I thought it would serve a purpose to teach you a new mechanic but it just teaches things you already know from the earlier missions and is just there to divert the play from the story a little so you can explore the area. But you then have a part where you use the dinosaur as a battering ram before beating off your fellow Pachycephalosaurus’s in what is almost a dinosaur version of cock fighting. All this happening in a tourist arena with P.A. bellows of “oh don’t worry, he has the hardest head,” as if crying virtual LEGO children are in the stands pleading with mummy as to why the dinosaurs are trying to kill each other. There is a relevant symbolism in this with the movie of Jurassic World, which I won’t spoil, but it’s lost a bit in the game given that it doesn’t attempt to put the more moral dimensions of the plot in to any context.

After a few hours back on the islands, I must conclude that LEGO Jurassic World is an excellent nostalgic love letter to a series we all hoped would have a good game waiting to evolve from it. Although the movies are PG, I feel that the humour and the game itself has been aimed at too younger a player and could have had a bit more freedom in using the source material (Jurassic World is 12A). All of the excellent LEGO staples are there, including character and dinosaur creations, and it all works brilliantly. It is most definitely the best Jurassic Park/World game made and a good LEGO game, but could have done with a little more appreciation of what the audience can handle.

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This is probably the best LEGO game in a while, at least since Lord of the Rings for me personally. The Jurassic Park franchise fits it very well and TT Games has yet again, excellently put their trademark humour and enjoyable gameplay into practice. There are a few unpolished bits and the games suffer mostly from the same reasons that the movies did. Fun to play, good nostalgia and dinosaurs.

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– Dinosaurs, nostalgia and no expense spared.

– Great open world map.

– Another franchise that fits great with the bricks.

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– A bit unpolished in places.

– The story suffers after a while, much like the movies.

– Tiny bit repetitive in the puzzles.

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Whilst I have some criticisms, I’m not judging a score based on them. But there some unpolished parts that more testing could have helped. The game though is a lot of fun and enjoyable for a while, and whilst the pace suffers during the third movie, the only problems mostly stem from the source material. Could have been a little bit tighter in places and the bonus levels would have been great

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This review is based on the PS4 version of the game.

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GEEMU! – Bandai Namco’s Level Up Preview

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I’m incredibly westernised when it comes to games. Whilst I love Japan and its food and customs, I’ve never been able to really access its gaming and anime culture like so many of my contemporaries have. So for those of you who do know more about these franchises than I do (which is probably everyone), I apologise in advance.

Earlier in April, Bandai Namco invited us to their Level Up tour event. It’s a nice get together they’ve put on this year, touring the major cities and giving the press amongst others a first look in to the catalogue of upcoming games and a few bits of hands on experience. There’s another game that will be coming separately from this event. But for now I’m going to look at the incredible, and rather large, line-up of Japanese games coming to the UK. Another advance warning, as these are all Japanese games there’s very little to nothing in the way of Xbox here. Sony rules the roost in Japan and it shows with this lineup.

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Godzilla

Firstly, let’s look at something that everyone knows. Godzilla is the now 61 year old metropolis-crushing monster. Recently brought back in to media prominence by the movie of the same name starring Breaking Bad’s Bryan Cranston with less beard and more top hair. So what better thing is there to do than to bring the beast to Sony’s consoles and DESTORY! You will take charge of the titular character and destroy everything in your path to harness G-Energy. Us pesky humans have been using G-Energy as a power source and, much like most fossil fuels, is coming back to bite us and destroy our world by also awakening Godzilla. This time there’s no Al Gore to save us all.

There are around 25 levels to destroy along with an obligator versus mode against other monsters and a build-your-own mode where you can construct the perfect city to destroy. Your Godzilla will grow and level up with more of this G-Energy and apparently will also fly. I think Red Bull might have missed a wing-giving marketing opportunity here. What we have is a monster beat-em-up with smile inducing amounts of collateral damage. The game is coming this summer for PS3 and PS4 although there’s no local co-op or versus play, only online battles.

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One Piece Pirate Warrior 3

So my mind is a little blown here. It looks and plays like Dynasty Warriors, which is easily explained by the fact it s done by the same people. This is the third instalment of the series where you play as Luffy, or Monkey D. “Straw Hat” Luffy of the One Piece anime franchise, a young man with some super powers after eating a Gum-Gum fruit. So begins his adventures on the open waves and many lands to help defeat Doflamingo. You will travel through many worlds from the anime and earlier games, uniting your brothers and even playing in up to date areas like Dressrosa.

Controls, masses of enemies, combo multipliers and crazy mad magic attacks abound, this is pretty typical “Warriors” stuff. it works well and it’s crazy. Of course if you’re looking at this then you’re probably a fan of the series and the game. It’s a nice button bashing game with some awesome anime graphics and specials. Travelling across these worlds nice scenery with completely obscured by mad particle effects and many waves of enemies before big boss battles. Although for me it was made better by one of the characters (Sabo, I believe) looking like Ginx TV presenter and comedian John Robertson due to some great top-hat game. If you’re a fan, then keep your eyes open around August 2015 on your PS4, PS3, PS Vita and on Steam for PC users too.

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Naruto Shippuden Ultimate Ninja Storm 4

I am a giant frog in a straw hat crushing many tiny people who look like ants and beating big rock creatures. I then, after much Warriors like gameplay, jump onto some giant tentacled or armed creature and grind my way down it, slicing it open as I do and dodging fireballs into an anime big battle climax. I’ll be honest, with the gameplay that I played there actually didn’t feel like there was a lot to this game or at least anything that distinctly separated it from One Piece’s superior wave combat. After some research I’m actually a toad with a super katana named Jutso and the PS4’s triangle button charges our attacks. The attacks are simply controlled but are still pretty fun to unleash after you’ve charged yourself up at the expense of many tiny army’s, who have no chance against your massive webbed feet.

What I did get though was some excellent graphics. Violent and vibrant colours filled my screen at breakneck speeds mixed with anime-rendered characters and sequences. You could liken it for cel-shading but the style is all of its own. And out of every game I saw it was this element and this potential that gripped me the most. If the consoles can pull off this kind of magnificence then there’s a lot of exciting things that can come of the art style. At least that’s what I thought I saw, I could have just licked the toad and tripped out. You’ll be able to find out later this year on PS4, PC and Xbox One if the consoles can deliver the full package.

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J-Stars Victory VS+

This looks like a standard cross licence beat-em-up but it isn’t. There’s a lot more than that. As me and Steven (from our good friends at GGS Gamer) sat down and picked up the controller, we selected our battlers from various universes and were shown in to an arena of an old village. There we let rip, with me playing as Goku, and kicked butt in a massive destructible environment, charging up our special abilities and using the scenery to our advantage. Our 2v2 team battle was easily lost when we realised we didn’t know the controls but we thought we were cool and that’s the important thing.

The game is great for manga/anime fans, especially those of JUMP magazine. The game gives you a huge roster of characters and environments from many different series including One Piece, Naruto, Dragonball Z, Toiko and Jojo’s Bizarre Adventure just to name a few. The PS4 graphics are excellent and although we didn’t get a great deal of the game or its characters, it certainly seems to be a one stop shop if you are a fan of multiple series and like cross overs. The game play, whilst a arena style team based fighting game, is an interesting departure from the other games in this feature and could keep you coming back, even if you’re unsure exactly how the story is working. You will play and mix across all the included licences though through that story and we’re going to get an arcade fighting mode. So keep your eyes open this summer if you’re a PS3, PS4 or PS Vita owner.

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Tales of Zestiria

The Tales RPG series has long been requested in the Western markets. For the 20th anniversary of the franchise this latest game, Tales of Zestiria sees you play as Sorey. Your curiosity of history allows you to see a race of invisible people called the Seraphim and leads you to become the Shepherd, a legendary figure in this universe and you will set forth to unite both your human domain and the invisible Seraphim world. Sadly there wasn’t anything of this game playable to us but we did get to see this great trailer. The game is dual voice over in language as you will hear. The game will be available on PS3 in the fall of this year. This game returns the series in to a more action adventure style game but even in last-generation graphics, it looks like and exciting and good looking fantasy environment.

As far as fantasy RPG’s go, we are going to be pretty spoilt in the coming months. Rumours of a new Fallout, The Witcher Wild Hunt (also a Bandai Namco release), Elder Scrolls Online, Final Fantasy and whatever HD remakes are sure to come. But for owners that haven’t yet made the jump, this is going to be a really interesting and beautiful purchase. For all of the slight cliches of the genre in the trailer the world is pretty, magical and fascinating anime landscape that could probably be a last thing for you to enjoy on the last generation of Playstation. JRPG’s have a long history and if this as good as it looks then it’s a fitting end for the console.

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Anther notable game is Project X Zone 2. A sequel to the popular 2013 strategy RPG that sees a huge mix of video gaming licences. You’ll have Tekken and Tales of Vesperia characters from Bandai Namco, Capcom’s Resident Evil and Devil May Cry characters and Sega’s Virtua Fighter and Yakuza: Dead Souls all filling an impressive roster. Again this will be a single play game for the Nintendo 3DS coming in the fall.

 

There’s also Saint Seiya: Soldiers’ Souls. A game that has some excellent anime art based on the TV series of the same name. The premise is that you, being given the golden armour called God Cloths are to defeat the Gold Saints who have returned from the grave. Again this game is due in the fall and will be on PS3, PS4 and Steam for PC users.

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LEGO Jurassic World – Preview

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Hold on to your butts… Clever Girl… Life will find a way… I’m getting these out of the way early so I am not tempted to fill this preview with many puns. But it’s true, there are numerous moments throughout the history of the trilogy (soon to be quadrilogy) of the failed Dinosaur theme park that have adorned our popular culture both visually and in quotes. Which is why it makes perfect sense for it to be a LEGO game. I can’t believe I didn’t see it before but if we’re honest, we’ve all wanted a great Jurassic Park game.

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[You know back in my day – the Cretaceous period – gluten intolerance wasn’t a thing.]

There have been people that have tried but in all honesty, LEGO as a video game franchise hasn’t produced a full on turkey of a game yet. So it’s good to see that the game we all wanted may well be best served by LEGO. In fact I’ve got a list of franchises that I would love to see in blocks. For now though, I can’t wait to build my first Dinosaur.

Yes, whilst there’s a lot that we’ll talk about with LEGO Jurassic World, the important thing is that you can build your own dinosaur and wreak havoc with it. Along with the dinosaurs from the movies, including the new movie, you’ll be able to unlock them all as you play the game. Much like in the films, Amber will contain dinosaur DNA for you to collect. This will unlock one of the twenty dinosaurs, which you can then use to create your own, much like the character creator that’s already there for custom players. Except in this case you’ll also get the abilities of that dinosaur’s part. Acid spitting? Sure thing. Finally giving a T-Rex long arms? It’s about time! And we’re told there’s an arena of sorts which you can pit your dinosaur creations against each other. Which, as a sentence, is pretty cool.

LEGO Jurassic World will have a lot from the new movie of the same name although right now we’re not allowed to know anything about it, because obviously that would spoil the movie. But the game follows the original three movies as well and there have been some very seminal movie moments in them. So we were given a few levels from the first movie to play.

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[Here’s a scene we all forget where human inability to do simple logistics ends in someone being eaten.]

First up, we got to takeover as extinct-species-poop expert Dr. Ellie Sattler who gets to delve into some LEGO dung and cure a Triceratops with lollipops and fruit. You can then control the Triceratops in order to bash things and complete the mission. It’s standard LEGO stuff until the storm starts approaching. Yes, THAT storm from the movie that so excellently screws over Dennis Nedry’s escape from Isla Nublar. There is a dynamic weather and day/night system in LEGO Jurassic World, which will enable things in the exploration phase of the game to change randomly, as well as in levels to suit the film’s transposed dramatic moments.

Our next dramatic moment involves our favourite lawyer getting eaten. The scene of the T-Rex escaping the disabled electric fence and bullying a couple of kids (stupid T-Rex) in an upturned car is replicated very well. Highlights include the original voice work from the movie (including the wise-cracking Jeff Goldblum), constructing a distracting musical box that plays a version of John William’s excellent theme, and the special abilities of the characters. Dr. Alan Grant’s Velociraptor claw can cut through foliage whilst Lex Murphy, the screaming granddaughter of John Hammond, can scream which will break glass.

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[Objects in this mirror may be more blocky than they appear.]

Finally, we see the cheeky and broken-legged Ian Malcolm being rescued by Ellie and warden Robert Muldoon, before being chased by the rampantly annoyed T-Rex. You can also shoot things in to its mouth for an added bonus, but I was personally gutted to see our favourite mirror joke not make an appearance. Again this kind of level design is something that LEGO has done very well before and LEGO Jurassic World is no different.

Whilst the mechanics of play may slightly change between the games, it is a truly tried and tested formula that lends itself to a lot of nuances in Jurassic Park. One of which is the return to a more expansive open world and hub system. The Tolkein franchise games (Lord of the Rings and The Hobbit) all had a sense of the journey and the excellent areas of Middle-Earth. Whilst the two recent super hero franchise games have an open-ish world, it wasn’t the in depth and changeable areas that the Tolkein ones were, in my opinion anyway.

LEGO Jurassic World combats that by having two hubs and both the islands from the movies to explore, Isla Nublar and Isla Sorna. You’ll have the dynamic weather mechanic and of course the parks themselves. Mr. DNA, the theme park’s mascot, will be guiding you along the way as well as giving you education bite-sized Dino facts.

Mostly, I’ll be excited to replay various things from the movies and by association, watch all of them again. Too often I only watch the first one because it’s on TV conveniently on the same day and time that I order pizza. With LEGO Jurassic World, we appear to have ticked many boxes: Movie dialogue, excellent music, interesting levels replicated in LEGO and the beautiful South American islands of prehistoric genetically re-introduced doom. So if the early levels are any indication, then the LEGO franchise has found another new home in it’s chameleonic existence, and hasn’t jumped the Megalodon just yet.

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LEGO Annouce Dinosaurs and Superheros (Jurassic World)

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It’s not often we cover news, but this one was certainly too big for me to miss posting about.

Warner Bros Interactive have announced the TT Games/LEGO line up for 2015. These include another Marvel tie in with LEGO: Marvel’s Avengers, new LEGO Ninjago game: Shadow of Ronin and iOS releases of The Lego Movie videogame and Lego Batman: Beyond Gotham (the 3 has been dropped).

But the big news is that we’ll get more Chris Pratt, along with Sam Neill, Richard Attenborough and a double helping of Jeff Goldblum. If you’ve worked it out already (without looking at the obvious title), clever girl. Some of the more astute of you who have played and competed LEGO Batman 3 might have noticed this pictured dinosaur in the credits, along with John Williams’s famous score. Personally I blinked and missed the connection. But finally dinosaurs are coming to LEGO.

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LEGO: Jurassic World is a tie in to the upcoming 2015 movie reboot of the series also titled Jurassic World. But it will also include parts of the first three movies: Jurassic Park, Jurassic Park: The Lost World (Dino-Godzilla) and Jurassic Park 3 (Island+Dinosaurs+Sam Neill=Cash). In traditional LEGO game style all of these movie tie-in games will be available for every console (360, Xbox One, PS3, PS4, PS Vita, PC, Wii U, 3DS) along with LEGO Ninjago: Shadow of Ronin being 3DS and PS Vita only.

So a few things we’re looking forward to? Well obviously being able to repeatedly punch Dennis Nedry and the kid from the first movie who got himself electrocuted. We’re looking forward to dinosaur consultant Phil Tippett being brought in and turning TT Games area of Manchester in to a crazy Velociraptor party. But mostly, we’re intrigued as to what LEGO: Marvel’s Avengers is actually going to do.

LEGO: Marvel Super Heroes was already a fairly big game that had bits of the cinematic universe lore from phase one and two of the movie collection, along with comic book versions of properties Disney don’t have the movie licences for. It does seem like it’ll be a tie in to Age of Ultron, wgich is due out later this year, but it promises to include the previous Avengers movie as well (and presumably some more of the recently and soon to be expanded universe).

But I’ll leave you with this fun fact. A Samuel L Jackson character will now have been in three LEGO games. Mace Windu (Star Wars), Nick Fury (Marvel Super Heroes) and now John Raymond Arnold (Jurassic Park). It seems we shall indeed know his name when he rains his blocky virtual self upon our gaming systems.

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TheGameJar Awards: 2014 – YOU DECIDE!

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The title says it all ladies and gentlemen. Through two weeks of messaging, talking and editorial brain churning, TheGameJar crew have narrowed down their choices for TheGameJar Awards 2014.

There are ten categories and this includes the obvious and the not so obvious choices. You may disagree with some of them. Please feel free to debate this on Facebook or on Twitter. In fact we encourage it.

Normally we decide ourselves on what we think has been best for us for the year. But this year, we decided it was time to let you, our faithful, beautiful, kind, excellent readers have a bite at the award giving cherry.

For the first time on TheGameJar, you get to decide who wins EVERY AWARD. Yes we’ve shortlisted it but the power is in YOUR HANDS. It’s like The X-Factor for games except less hair gel, less pay-to-win fixing and less Dermot O’ Leary having to keep a straight face.

A few things you need to know, everything is completely anonymous, it’s one entry per computer and the closing date for this is Midnight on January 1st 2015. So you have eleven days to cast your votes!

Below you’ll find the survey embedded in to the page, or if you can’t see it, CLICK HERE!

Choose wisely and good luck to everything we’ve shortlisted. Their fate is in your hands.

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LEGO Batman 3 Beyond Gotham – Review

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Greetings caped crusaders! LEGO returns in DC comics form to control your minds, brick by tiny brick and shrink your world… Quite literally. LEGO Batman 3 Beyond Gotham is a LEGO game that is very obviously the product of three things. Firstly, complete and total passion for the DC universe by its creators. Secondly, its a game that has the vast experience of many LEGO games before it. And finally it is the product of a team who were able to fully express themselves and their creativity.

The story of LEGO Batman 3 sees our caped friends chasing after Killer Croc in the sewer to try and thwart another dastardly plan by the Joker. However with the rather large and hypnotising Brainiac looming down on Earth, backed up by the stolen power of the Lanterns, all the Justice League and the assembled villains must join forces to stop a bigger threat. It’s all very amusing and takes advantage of the characters own dynamics and storylines that are easily accessible, even if you haven’t exactly been a big DC or LEGO Batman fan. The story is quite simple to follow and in the great tradition of these games, very family friendly. It’s easily played by all ages due to its very familiar controls and is enjoyed by everyone for being the slightly neutral comical romp it should be and never takes itself too seriously.

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When you have done as many LEGO games as TT Games has, it can almost feel like second nature. This makes the third LEGO game after The Hobbit and Marvel Super Heroes in the last 18 months and whilst the feel of the games aren’t exactly getting tired, if you played them all then you must be someone who really enjoys them or are a massive fan of every franchise they’ve covered. If that’s the case then this game is definitely for you as a DC universe fan. The smash-everything-unlock-cool-things gameplay is as smooth as ever and I’m pretty sure there are less infectious things on the World Health Organisations watch list than this brilliant formula. It’s made all the more infectious by the sheer amount of unlockable characters that there are. Plundered might not the term for the depth of the back catalogue of characters they’ve given an outing to, but they certainly looted with intent to riot. They’re fun, quirky and not all together the most serious (Batcow, Condiment Man, Conan O’ Brian, Kevin Smith) but they are a vast and representative look at the DC universe.

The levels are quite a nice length in most places and the free form way you experience the later levels in the story is quite nice although it does lack a little direction. It’s a good excuse though to go and check out the Lantern planets and their wild, vivid and crazy colour palettes. It is definitely an expressive designers dream and after two games worth of the dark dank nature of Gotham, I’m sure it was well received. That along with some nice tourist attractions around the world and the replay value in the levels themselves for collecting and sight seeing (the moon is fun along with the ability to freeroam the Lantern planets), means there’s always something to do and have fun with in the game. Especially with the inclusion of Adam West and 1960s Batman as a bonus level. It may be one for the fans and the parents out there but if, like me, you grew up with early morning reruns of the show before the Tim Burton movies appeared then this will hit you right in the nostalgia bone.

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Whilst we can’t actually review the extra content that is coming, it is worth saying that if characters are your bag, the DLC on offer will be most fun. Dark Knight Batman from the Nolan movies, Arrow from the TV universe with Stephen Amell voicing… There’s lots to keep you as a fan entertained character wise. Is it worth the season pass money though? Well if it’s your thing to collect all the things then yes. Otherwise it might not be.

We’ve all got our favourite LEGO games. Mine so far have been the Star Wars movies (although the game does feel a bit dated now), Lord of the Rings and the Harry Potter’s. So when I have my criticisms of this game, please bear in mind that I know these are different universes and franchises and that they have a different artistic direction.

LEGO games in recent times have been very open world and Batman 3 is not, at least not in the same way. You have a central hub in The Watchtower where you navigate your way through the story, various unlockables and areas to reach those things. But it doesn’t feel very natural to do that beyond the level selection and transport to other worlds. You have to go to the Batcave to do a lot of things and that includes the frankly excellent bonus mission of the 1960s TV Batman. But it all feels very far apart and isn’t very well directed. Not like that of Middle Earth in Lord of the Rings, or even the S.H.I.E.L.D. Helicarrier from Marvel Super Heroes. It’s a bit hard to work out where to go and where everything is. Making a great little bit of exploration, sure, but it can get you lost very easily.

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The levels at times, despite mostly being a good length, feel a tiny bit too short. Some of the Lantern planets in the story, although you can replay them and explore them, feel a bit rushed at times. Like they needed to push the story along and not get the audience lost or make them lose interest. It’s a pacing issue and one that I feel all LEGO games suffer from at times after the middle part of the game but it would have been nice to have more time on those planets and some crazier things to enjoy. They aren’t a massive stretch from what the Star Wars games were achieving but they’re obviously much more colourful. Plus I’m pretty sure there are other areas on terrafirma in the DC universe that could have been utilised. Maybe that’s another game though. The occasional mini-game levels however, which look inspired by TRON/Daft Punk, are utterly confusing and to be honest don’t really add much to the game except a “what the hell is this?” reaction moment. I’d quite happily have taken an easy on-screen puzzle if I’m honest and kept them as a fun aside in the Batcave.

Balance is quite a key thing in LEGO games and for you to unlock all the characters, you have to want to unlock them. The balance of what the characters can do with their powers, modifiers, different suits and such is very key to how you play the game. Whilst you don’t want these bonus characters to be required in order to complete it, there is a bit of an overpowered set which you don’t really need to stray too far from. It’s not that bad a thing but it doesn’t really make you explore the other character options. Where as Harry Potter certainly did with their different spells. It would have been nice to have seen some more integration of the characters sets in to the main game for freeplay. I want an excuse to unlock Batcow! Although my only main character based criticism is how the level design of some of the levels really doesn’t like The Flash. Barry Allen moves so darn fast that you usually end up not actually fighting anyone, spinning around punching the air and falling off edges more often than a lemming.

LEGO Batman 3 Beyond Gotham doesn’t really go beyond what LEGO games are known for. But it is a romp that makes you wonder where the heck LEGO games could go next. Ghostbusters would be fun and I’ve always said the Star Trek movies could make good LEGO games, even Doctor Who (nerdgasm). But for now we’ve got to the point of exhausting the franchises we have. Is DC exhausted from this? Possibly. Other than story and environments, there’s not that much more I think that would bring people back to LEGO Batman as this has most certainly ticked and filled every box. A good LEGO game, a fun Batman game but easily consumed. Next, please!

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LEGO Batman 3 Beyond Gotham hits all the right spots for a DC fan and keeps up the great tradition that is now LEGO franchise gaming. It’s simple, easy, family friendly and incredibly addictive. Although at this point the gamer in me wants to see some more imaginative things, bigger, better puzzles and something new along with the smash everything, collect everything gameplay. But you can’t fix something that isn’t broken and LEGO games still work great, and this one definitely goes in the lexicon very nicely.

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– So many characters, so little time

– The Batusi jiving, catch phrase slinging Adam West

– A nice expansion of the DC universe and for the player to see more than Gotham

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– Mini game TRON level not needed

– Watchtower hub and utility placement confusing

– The Flash is a bit too flashy and hard to control

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The game is a great thing for DC fans, and a fun thing for LEGO fans, but even though it’s accessible to all, it doesn’t quite hit the interchangeable hairstyle on my LEGO head. There’s loads to do and some great extra bits along the way, along with some excellent worlds to explore. But it can be a bit confusing, easy to get lost and it isn’t a leap forward from the other two LEGO games we’ve already had very recently. It’s fun, but for me it isn’t the best the series has offered. But if you’re a DC fan then this will be brilliant.

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This review is based on the Xbox 360 version of the game.

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