Lego Batman 3 Beyond Gotham – Interview

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While we were at Gamescom, we got to have a look at Lego Batman 3 Beyond Gotham. The next instalment in the DC universe from TT Games and Warner Bros does exactly what the name suggests, goes beyond Gotham City. You will be travelling in to space to save the Earth from Brainiac and visiting far flung planets along the way to add new and interesting environments to the normally dark gothic concrete palette of Gotham. I managed to have a chat with Philip Ring, an executive producer with TT Games and talk about the upcoming chapter in the DC Lego universe.


 

The universe is greatly expanding with the introduction of space flight missions, reminiscent of the Star Wars franchise, and a whole host of new characters, which is what Philip says they were trying to achieve.

“We really wanted to big on the DC content this time around, add a whole host of new characters, new locations, new gameplay styles even with the space combat and VR missions. Just really cram this game with as much content as we can.”


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The content is indeed huge with over 115 characters including Beast Boy, Plastic Man, Catwoman, Bat Cow accompanying the traditional set of our caped crusaders and, my personal favourite, a complete remaining of the 1960s television Batman with levels, characters and Adam West voicing the titular character! TO THE BATCAVE! I asked how good it’s been to have been given the freedom of so many great franchises.

“It’s been absolutely fantastic. We’ve been so privileged to work with the franchises that we have and to go back and really dig in to the DC world. We started off with the Batman story arc and DC have been fantastic that we’ve got that freedom to do things like the 1960s level and the bonus content that comes with that like the speech, Adam West giving a voice over for it, and the modern universe too.”


 

Of course this isn’t just the television universe or the movie universe in the game, this time it’s going deep in to the lore of the DC universe.

“We have massive DC fans in the office so as soon as the design team start looking at what to include, everyone comes out with “I love this character, I want to include this” and so we’ve got everyone chipping in with the kind of content we’d like to include. And we listen to what the fans like to see. So when Blue Beetle and Beast Boy gets the kind of reaction from what the people want to see, we want to include that in this big DC experience.”


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The release date is close but there’s no sign of the development of the game stopping until the very last minute. Not because it’s not ready, but because TT keep finding things they want to put in the game.

“We’re really still putting stuff in and we really want to make it the best experience it can possibly be. So the whole team is still working and people are still coming up with ideas which you think ‘That’s too cool not to include’ so we’re constantly revisiting and adapting to make it really special.”

 

So does that mean there will be DLC if they run out of time to get it all in to the main game?

“Who knows? We’re really focusing on making sure the game is the best it possible can be. If there was something we wish we could of included or that didn’t really fit in to the main game then maybe we will do it further down the line.”


 

Lego Batman 3: Beyond Gotham will be released on PS3, PS4, PSVita, Xbox 360, Xbox One, WiiU, 3DS, Mobile and PC on 14th November in the UK and three days earlier in the US.

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World of Tanks Interview with Marvin Hall

World of Tanks 360 launched on Wednesday 12th February for the Xbox 360, funnily enough. The PC MMO war game comes to the console, keeping the free to play model so it doesn’t cost a thing.

We sent Sean Cleaver to check it out and speak with Marvin Hall, the EU Community Product Specialist for developers, Wargaming.

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World of Tanks for 360 game launched yesterday, how has it gone so far?

It’s gone really, really well. I can’t speak enough about our EU community right now – we hit a CCU of around 35,000 on our first day so it’s really, really good.

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world of tanks xbox 360 1Have you seen any dip in the PC because you’ve gone on to console or is it still very steady?

The PC is a completely different element. We’re not expecting people to drop their PC version of WoT and jump on Xbox. The whole point of this project is to catch people who we haven’t caught yet.

This is just on the Xbox 360 at the moment. Do you have any plans to go on to other consoles in the future?

Not for the moment.

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So what’s different between the 360 and the PC versions if anything?

The 360 version is a real console experience. It’s in your living room, you have your wireless control pad, if you have a big TV or a really good sound system it really immerses you in to the game more.

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I’ve already played a bit and its controls are really easy and intuitive, have you had to adapt the gameplay to make it more console friendly?

Yeah definitely, our development team went out of their way to really make it its own title. The game is inspired by WoT (PC) but it’s its own title. For the control scheme we use, we really went out of our way to make it console friendly. Everybody from experience console gamers to people that maybe play Call of Duty once or twice a week can get the controls and play it straight away.

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world of tanks xbox 360 2One of the biggest benefits of this is its free to play, like the PC version. How do you expect that to carry on? Obviously Xbox Live is charged and you can’t avoid that element, and there are extras inside the game too. How realistic do you think it is to keep it free on the Xbox Live Arcade?

It’s going to continue to be free, that’s our business model and we’re going to stick to it. The Xbox Live gold thing is a requirement that Microsoft has so we respect that. But for free users you can get a seven-day trial of the game. So if you want to upgrade after trying the game for seven days then you can.

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With this, you have the opportunity to expand the game as well. I know you have World of Warships and World of Warplanes planned to come out, is there plans for these to come on console as well?

There’s no plan, no. We went with World of Tanks, as is it our flagship title. Everything else is in the future.

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The biggest question is probably Next Gen. As you said there’s no other console plans at the moment, how are you looking to Next Gen with this kind of model?

It’s a very attractive prospect right now, but we’re very focused on the 360 and our current player base. One of the reasons we didn’t go over to next gen to begin with is because the 360 has a player base of over 48million Xbox live users and that’s why we went with the 360.

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It’s already been said that you’re looking to capture as many people with the target being 48 million. Do you think it’s a realistically achievable thing to get that many people involved in the game like this?

I think it’s realistic. If something is available and it is free then people will try it. With Microsoft backing us, with the correct promotions, why not!

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world of tanks xbox 360 3Playing it myself I found a lot of comparisons to Battlefield 1943. How do you feel you’re going to compare against very established online gaming with games like Battlefield 4 and Call of Duty? Do you think you’ll be able to take some of those players away from that and bring them in to your fold?

Possibly. I think players are always looking for something new and with this coming on to the Xbox I think it’s quite refreshing because it’s AAA and it’s free to play. So I think users will find that very attractive.

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What’s your favourite part of this game?

Probably just playing with medium tanks. It’s my favourite type of tank and you can get everything. You can shoot scouts you can kill enemies easily… It’s very versatile.

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Anything you want to add?

Just basically thank you to all of the community. We’re going to continue to push more in game content in the near future so eventually we’ll have all of the content that the PC version has so there’s a very long lifespan to this title.

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