E3 2015: Bethesda Recap

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As far as debut’s go, this is probably one that will live long in the memory for all of the right reasons. Bethesda took a giant leap to the stage at E3 (at the Dolby Theatre which hosts the Oscars, no less) with an already impressive level of hype.

Doom, whilst teased last year to select convention attendees and an extra three second clip last month, was very obviously going to be on the agenda. Fallout 4 was also going to be hotly anticipated and late on Saturday some leaks began to appear for Dishonoured 2 thanks to some tech-testing fluffs. But we had no idea (which is actually quite a thing in this day and age) of what was going to happen.

Doom was first out of the blocks and it did not disappoint at all. iD Software have been incredibly quiet since RAGE and lost their lead guru John Cormack to another reality. But that doesn’t seem to have dampened the original core concept of Doom or its successors – over the top, gory violence. It’s a simple concept really, to just kill all the things in a outlandish manner with big guns, but it’s very rarely executed well (pun intended).

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We saw some excellent melee attacks including a guy having his face smashed in by his own, still attached, broken leg. We saw some fantastically smooth gunplay and weapon selection and some fast and fluid movement. The things that made games like this and Quake excellent is the fast frenetic pace of the games that heighten the excitement, the fear and the adrenalin of the game, and Doom looks to have it in abundance. We were treated to a very well lit and molten factory level set on Mars which seems to have channeled all the tropes of horror science fiction with the cinematographic flair of more recent times, including a good Red Dwarf-esque mobile hand passkey that got a good laugh. We were then treated to Hell with demons coming at us from all sides and the final shot of a BFG volley cutting to black.

The most interesting thing in this is what looks like the first Next Generation console level editor. A simple tool to snap rooms and place objects to create your own levels and game types for multiplayer. Think of Halo’s Forge but with much easier room placement. This is Doom Snapmap and it looks excellent for the creative people and modders that have always been key to the franchise’s extended success. It’s something that will certainly breathe a lot of life in to multiplayer and is a great way to get people to stay involved. Especially on the console market as the game will be coming on PC, Xbox One and PS4 in Spring 2016.

Keeping with the online focus, Battlecry announced an upcoming beta. The online team based combat strategy game looks like a crazy cross between Team Fortress and a non-fantasy MOBA. It’ll be interesting to see but we’ll have to wait until the beta’s have come before we get more of an idea on the game.

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Next up was the team from Arkane Studios, who’s Dishonored completely took the critics and gamers by surprise a few years ago. Now it’s most definitely back with you being put in to the position of Corvo once again… Or you can play as the daughter of the Empress, Emily Kaldwin. This is what we were shown and it’s great to have a new female protagonist to play with. The steam punk setting is well and truly alive with some focus on the high flying speed running and magical abilities, in a totalitarian world of death and decay.

If you’re worried about playing Dishonored 2 because you missed the boat, never fear. Arkane are releasing a collected edition of Dishonored this winter with some new textures and all the DLC. This Definitive Edition is coming for PC, Xbox One and PS4… I’ll be honest, I’m very excited for it and of all the ideas I had for a remaster (if you can call it that) Dishonored was not the one I was expecting to hear from at this conference.

Another game I wasn’t expecting to hear anything about was the recently released Elder Scrolls Online, but we got a nice little video of some new areas coming to Tamriel Unlimited on both PC and Console and we’ve also been treated to a new card game call Elder Scrolls Legends (Presumably “Scrolls” was taken by someone else?), although we’ve seen nothing of it. I was also hoping to see or at least hear some news of the other Bethesda franchises like Quake and The Evil Within, but we just got their logos at the end. At least they’re still there and more may come in future.

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Speaking of the future, ready your Pip Boys. I could talk to you a lot about Fallout 4 but you should just watch the conference from 1 hour and 5 minutes in. Returning to the Wasteland, you will walk the area of Boston with your companion Dog and do as you’ve always done – explore, fight and customise. You’ll start your story pre-bombs which give a little tongue in cheek look at the psuedo-1950s lifestyle and create your character. This looks incredibly as the old style of sliders and templates have disappeared. Instead you just select the part of the face you want and just play away, regardless of gender (hurray!). You’ll wake up 200 years later as the sole survivor and are set free to explore. No spoilers.

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The customisation is incredible though, from very specific parts of guns to your heavy armour set, clothing and even building your own settlement, Fallout 4 looks to be far and away the best open world role-playing game in terms of player individuality. Creating a world to you, the player that you have affected seems to be one of the things that Fallout 4 is bringing out, which is something the other hinted to. But the technology is now here to make it happen.

Speaking of technology, the Pip Boy is updated to be more than just a static menu (as the developers know you’ll spend a lot of time there) and has become a lot more dynamic. You’ll also be able to interchange memory tapes for audio and even games. We’ve seen a good version of both Donkey Kong and Missile Command in the demo (the latter is increidbly appropriate) and there’s a lot more to come. Especially if you’ve got your eyes on the collectors edition that includes a working Pip Boy… Well sort of. This soon to be gold dust peripheral is a wearable phone dock that allows you (with a free app) to use the whole thing as a second screen and be your Pip Boy access. The app is coming anyway so anyone can do it, but having your own Pip Boy as you play? Well that’s just swell. We also have the Sims/XCom/Tiny Tower-esque Fallout Shelter. A fun little distracting building game where you become the overseer of your own vault, released for free last night on iOS.

Bethesda didn’t show a lot but truthfully they didn’t need to. It was a lesson in how a company can show a minimal amount of products but with a huge amount of quality. All of it coming for next generation consoles and PC. All of it absolutely captivating. Sometimes you just need to do a good job and in their debut to E3’s conference schedule, Bethesda certainly nailed it.

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WWE Network – Review

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This week is wrestling week at TheGameJar. Which means we’ve asked all our writers to share memories of wrestling games past and present. Today, instead of a game, Sean looks at an app which is making a lot of noise and gaining a lot of subscribers.

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The WWE Network app certainly has made a big impact since finally releasing in the UK. It’s also something that a lot of people have asked me about since subscribing. Is it worth it? What’s on it? Is it just all the new rubbish? Well we thought we’d answer that for you. If you watch WWE at all then you cannot escape the rhetoric of constant promotion and advertising on its programming. There are a lot of good things about it, but the one that’s made the most headlines is the lack of quality in the current product (see the 2015 Royal Rumble match). I can’t argue that, but there’s a great deal that’s excellent.

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[Current WWE NXT Champion Kevin Owens, who is making the Powerbomb a feared move again.]

Firstly there’s WWE NXT, which had been on Sky Sports before now. It’s a developmental brand for WWE that has transcended its status to become a bit of a cult hit. One hour focused on new and great wrestling talent, without the storyline flack that the two big shows seem to be filled with. The divas get a proper wrestling outing too, showcasing the talent the WWE has in its wings for the future, and talent that will be very familiar for those who follow the independent promotions where a lot of these wrestlers cut their teeth.

In fact it’s the lack of the two big shows on the network that’s the most disappointing. There isn’t the big back catalogue of Raw and Smackdown that there could be. For all of the 1000 odd shows that there are of Raw, there’s not even a tenth of it on there. Same goes for Smackdown. There’s no Sunday Night The list can go on There are probably reasons for this and some things are slowly being brought out, like WCW Monday Nitro. But there isn’t even a hint at almost a decade’s worth of television, which is very disappointing. Although there’s lots of classic WWE like Tuesday Night Titans, Prime Time Wrestling and Saturday Night’s Main Event.

The thing is, you’d need to be quite the wrestling boffin to want and know of these things. What WWE Network does really well is its Pay-Per-View content, it’s highlighting of classic and brilliant wrestling and its in depth look at some of the greatest stars we’ve had. WWE has produced some excellent, if not incredibly biased, looks at the careers of many wrestlers, factions and promotions.

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[Great shows like Legends of Wrestling show that smoking cigars is very cool.]

Everything from former stars like The Hardy brothers to recent Triple H documentaries, all with interviews from many people. Stand out ones include a look at Bobby “The Brain” Heenan and Paul Heyman, both creative geniuses and arguably the greatest managers in the history of the genre. There’s some great specials from the vaults like the Legends of Wrestling roundtable chats which seem to be filled with lots of smoking… Seriously, everyone smokes in WWE apparently. There’s the excellent looks at now defunct promotions like ECW, WCW and AWA although again with a WWE bias. In fact one of the standout things, although stretched out over a full season it can get a bit repetitive, is the documentary of the Monday Night War. The television ratings battle between WWE (WWF at the time) and WCW which ushered in a golden age of wrestling and the Attitude era that we all remember so fondly.

The hardcore wrestling fans might be a bit disappointed at the occasional editing due to licensing purposes like music and the very fine cuts of events that we all love. But credit to WWE, it hasn’t been shy in putting tricky content out there. One former wrestler in particular is included in programming which is good as before terrible events, he was an excellent wrestler and is part of sports entertainment history. There are many disclaimers before most of the content that isn’t PG programming or programming they created themselves.

Technically the app on every console works very well. I’ve tested it on Xbox One, PS4, PS3 and Xbox 360. In fact the worst iteration of the app I’ve tested is the iPad version which also doubles as the generic WWE app for news. Although I’ve never had a problem finding content, everything is laid out in an easy to find manner, the quality of the streaming is excellent and very rarely drops and the PlayStation versions of the app include nice little chapter points to fast forward easily to specific matches. Why the Xbox version doesn’t have these I have no idea, because it really should.

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[Still my personal favourite Wrestling/Alan Partridge crossover.]

What this app does do is allow us to relieve what we loved as young people in the big and special nights. We can go back and watch Mick Foley being thrown off the cell. We can revisit the real Icon vs. Icon matches like Rock vs. Hogan and Ric Flair vs. Harley Race. We can look at those matches we never see nowadays like the hardcore matches, the first One Night Stand events and most of the ECW back catalogue and the original Hardyz vs. Edge and Christian ladder match. We can all relive our WrestleMania moments again and, thanks to the great value, you can watch all the new ones too without having to pay Sky £15 every time for just one show.

Whilst this can be for the purist, it’s great if you have young family members who are fans but can’t afford a Sky subscription or Pay-Per-View costs. It’s parental controls stop most things you don’t want them to see and you can relieve your best memories. Faces you’ve likely forgotten and ones that have never left you. Yes, there is a lot of content that is missing but arguably, a lot that’s missing isn’t worth being put on or is coming. Except for the huge gap in Raw and Smackdown replays, WWE Network hits the right button for fans of wrestling and those guys who remember what things used to be like.

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LEGO Annouce Dinosaurs and Superheros (Jurassic World)

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It’s not often we cover news, but this one was certainly too big for me to miss posting about.

Warner Bros Interactive have announced the TT Games/LEGO line up for 2015. These include another Marvel tie in with LEGO: Marvel’s Avengers, new LEGO Ninjago game: Shadow of Ronin and iOS releases of The Lego Movie videogame and Lego Batman: Beyond Gotham (the 3 has been dropped).

But the big news is that we’ll get more Chris Pratt, along with Sam Neill, Richard Attenborough and a double helping of Jeff Goldblum. If you’ve worked it out already (without looking at the obvious title), clever girl. Some of the more astute of you who have played and competed LEGO Batman 3 might have noticed this pictured dinosaur in the credits, along with John Williams’s famous score. Personally I blinked and missed the connection. But finally dinosaurs are coming to LEGO.

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LEGO: Jurassic World is a tie in to the upcoming 2015 movie reboot of the series also titled Jurassic World. But it will also include parts of the first three movies: Jurassic Park, Jurassic Park: The Lost World (Dino-Godzilla) and Jurassic Park 3 (Island+Dinosaurs+Sam Neill=Cash). In traditional LEGO game style all of these movie tie-in games will be available for every console (360, Xbox One, PS3, PS4, PS Vita, PC, Wii U, 3DS) along with LEGO Ninjago: Shadow of Ronin being 3DS and PS Vita only.

So a few things we’re looking forward to? Well obviously being able to repeatedly punch Dennis Nedry and the kid from the first movie who got himself electrocuted. We’re looking forward to dinosaur consultant Phil Tippett being brought in and turning TT Games area of Manchester in to a crazy Velociraptor party. But mostly, we’re intrigued as to what LEGO: Marvel’s Avengers is actually going to do.

LEGO: Marvel Super Heroes was already a fairly big game that had bits of the cinematic universe lore from phase one and two of the movie collection, along with comic book versions of properties Disney don’t have the movie licences for. It does seem like it’ll be a tie in to Age of Ultron, wgich is due out later this year, but it promises to include the previous Avengers movie as well (and presumably some more of the recently and soon to be expanded universe).

But I’ll leave you with this fun fact. A Samuel L Jackson character will now have been in three LEGO games. Mace Windu (Star Wars), Nick Fury (Marvel Super Heroes) and now John Raymond Arnold (Jurassic Park). It seems we shall indeed know his name when he rains his blocky virtual self upon our gaming systems.

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LEGO Batman 3 Beyond Gotham – Review

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Greetings caped crusaders! LEGO returns in DC comics form to control your minds, brick by tiny brick and shrink your world… Quite literally. LEGO Batman 3 Beyond Gotham is a LEGO game that is very obviously the product of three things. Firstly, complete and total passion for the DC universe by its creators. Secondly, its a game that has the vast experience of many LEGO games before it. And finally it is the product of a team who were able to fully express themselves and their creativity.

The story of LEGO Batman 3 sees our caped friends chasing after Killer Croc in the sewer to try and thwart another dastardly plan by the Joker. However with the rather large and hypnotising Brainiac looming down on Earth, backed up by the stolen power of the Lanterns, all the Justice League and the assembled villains must join forces to stop a bigger threat. It’s all very amusing and takes advantage of the characters own dynamics and storylines that are easily accessible, even if you haven’t exactly been a big DC or LEGO Batman fan. The story is quite simple to follow and in the great tradition of these games, very family friendly. It’s easily played by all ages due to its very familiar controls and is enjoyed by everyone for being the slightly neutral comical romp it should be and never takes itself too seriously.

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When you have done as many LEGO games as TT Games has, it can almost feel like second nature. This makes the third LEGO game after The Hobbit and Marvel Super Heroes in the last 18 months and whilst the feel of the games aren’t exactly getting tired, if you played them all then you must be someone who really enjoys them or are a massive fan of every franchise they’ve covered. If that’s the case then this game is definitely for you as a DC universe fan. The smash-everything-unlock-cool-things gameplay is as smooth as ever and I’m pretty sure there are less infectious things on the World Health Organisations watch list than this brilliant formula. It’s made all the more infectious by the sheer amount of unlockable characters that there are. Plundered might not the term for the depth of the back catalogue of characters they’ve given an outing to, but they certainly looted with intent to riot. They’re fun, quirky and not all together the most serious (Batcow, Condiment Man, Conan O’ Brian, Kevin Smith) but they are a vast and representative look at the DC universe.

The levels are quite a nice length in most places and the free form way you experience the later levels in the story is quite nice although it does lack a little direction. It’s a good excuse though to go and check out the Lantern planets and their wild, vivid and crazy colour palettes. It is definitely an expressive designers dream and after two games worth of the dark dank nature of Gotham, I’m sure it was well received. That along with some nice tourist attractions around the world and the replay value in the levels themselves for collecting and sight seeing (the moon is fun along with the ability to freeroam the Lantern planets), means there’s always something to do and have fun with in the game. Especially with the inclusion of Adam West and 1960s Batman as a bonus level. It may be one for the fans and the parents out there but if, like me, you grew up with early morning reruns of the show before the Tim Burton movies appeared then this will hit you right in the nostalgia bone.

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Whilst we can’t actually review the extra content that is coming, it is worth saying that if characters are your bag, the DLC on offer will be most fun. Dark Knight Batman from the Nolan movies, Arrow from the TV universe with Stephen Amell voicing… There’s lots to keep you as a fan entertained character wise. Is it worth the season pass money though? Well if it’s your thing to collect all the things then yes. Otherwise it might not be.

We’ve all got our favourite LEGO games. Mine so far have been the Star Wars movies (although the game does feel a bit dated now), Lord of the Rings and the Harry Potter’s. So when I have my criticisms of this game, please bear in mind that I know these are different universes and franchises and that they have a different artistic direction.

LEGO games in recent times have been very open world and Batman 3 is not, at least not in the same way. You have a central hub in The Watchtower where you navigate your way through the story, various unlockables and areas to reach those things. But it doesn’t feel very natural to do that beyond the level selection and transport to other worlds. You have to go to the Batcave to do a lot of things and that includes the frankly excellent bonus mission of the 1960s TV Batman. But it all feels very far apart and isn’t very well directed. Not like that of Middle Earth in Lord of the Rings, or even the S.H.I.E.L.D. Helicarrier from Marvel Super Heroes. It’s a bit hard to work out where to go and where everything is. Making a great little bit of exploration, sure, but it can get you lost very easily.

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The levels at times, despite mostly being a good length, feel a tiny bit too short. Some of the Lantern planets in the story, although you can replay them and explore them, feel a bit rushed at times. Like they needed to push the story along and not get the audience lost or make them lose interest. It’s a pacing issue and one that I feel all LEGO games suffer from at times after the middle part of the game but it would have been nice to have more time on those planets and some crazier things to enjoy. They aren’t a massive stretch from what the Star Wars games were achieving but they’re obviously much more colourful. Plus I’m pretty sure there are other areas on terrafirma in the DC universe that could have been utilised. Maybe that’s another game though. The occasional mini-game levels however, which look inspired by TRON/Daft Punk, are utterly confusing and to be honest don’t really add much to the game except a “what the hell is this?” reaction moment. I’d quite happily have taken an easy on-screen puzzle if I’m honest and kept them as a fun aside in the Batcave.

Balance is quite a key thing in LEGO games and for you to unlock all the characters, you have to want to unlock them. The balance of what the characters can do with their powers, modifiers, different suits and such is very key to how you play the game. Whilst you don’t want these bonus characters to be required in order to complete it, there is a bit of an overpowered set which you don’t really need to stray too far from. It’s not that bad a thing but it doesn’t really make you explore the other character options. Where as Harry Potter certainly did with their different spells. It would have been nice to have seen some more integration of the characters sets in to the main game for freeplay. I want an excuse to unlock Batcow! Although my only main character based criticism is how the level design of some of the levels really doesn’t like The Flash. Barry Allen moves so darn fast that you usually end up not actually fighting anyone, spinning around punching the air and falling off edges more often than a lemming.

LEGO Batman 3 Beyond Gotham doesn’t really go beyond what LEGO games are known for. But it is a romp that makes you wonder where the heck LEGO games could go next. Ghostbusters would be fun and I’ve always said the Star Trek movies could make good LEGO games, even Doctor Who (nerdgasm). But for now we’ve got to the point of exhausting the franchises we have. Is DC exhausted from this? Possibly. Other than story and environments, there’s not that much more I think that would bring people back to LEGO Batman as this has most certainly ticked and filled every box. A good LEGO game, a fun Batman game but easily consumed. Next, please!

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LEGO Batman 3 Beyond Gotham hits all the right spots for a DC fan and keeps up the great tradition that is now LEGO franchise gaming. It’s simple, easy, family friendly and incredibly addictive. Although at this point the gamer in me wants to see some more imaginative things, bigger, better puzzles and something new along with the smash everything, collect everything gameplay. But you can’t fix something that isn’t broken and LEGO games still work great, and this one definitely goes in the lexicon very nicely.

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– So many characters, so little time

– The Batusi jiving, catch phrase slinging Adam West

– A nice expansion of the DC universe and for the player to see more than Gotham

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– Mini game TRON level not needed

– Watchtower hub and utility placement confusing

– The Flash is a bit too flashy and hard to control

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The game is a great thing for DC fans, and a fun thing for LEGO fans, but even though it’s accessible to all, it doesn’t quite hit the interchangeable hairstyle on my LEGO head. There’s loads to do and some great extra bits along the way, along with some excellent worlds to explore. But it can be a bit confusing, easy to get lost and it isn’t a leap forward from the other two LEGO games we’ve already had very recently. It’s fun, but for me it isn’t the best the series has offered. But if you’re a DC fan then this will be brilliant.

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This review is based on the Xbox 360 version of the game.

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