Minecraft Story Mode Ep.1 – Review

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Minecraft: Story Mode is the new adventure from Telltale Games. If you’re a fan of Telltale’s more hard hitting, difficult choice-based stories like The Walking Dead then you might want to look away as this probably isn’t for you. However, if you like a good fun story with a slice of Minecraft, and Minecraft that has a narrative direction, then you’re in the right place.

In our interview with Telltale Games’ Laura Perusco, she explained that this is what they do, “interactive stories,” and after Tales of the Borderlands they decided to look at what they could do with other video games and thus this game was born. But just to write it off as another Telltale Game would be a fools errand. To set the scene, you play as Jesse. It’s the day of the EnderCon building competition and you are going with your friends and your pet pig Reuben to build something awesome. The prize for winning this is to meet Gabriel the Knight, one of the four heroes of the land and part of a group called “The Order of The Stone.” The comparisons to modern day convention culture and the massive success of the game in various online media is evident and it’s quite enjoyable to see it played out in an actual narrative.

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Even for me personally, some of my favourite YouTube videos on Minecraft are one’s that have involved some hilariously hammy role-play that makes things enjoyable, but there’s no ham to be found here. Not unless you consider Reuben to be food. The story does the normal multiple choice speech options that will either enamour you more with your fellow characters or cause issue at a later time. And as far as the quicktime events go, there isn’t many, which is probably to help less experienced players enjoy it with others (kids playing with parents for example).

In fact it’s this family thing that is a bit weird for the more serious player. Firstly, it’s not Minecraft, it looks like Minecraft and there’s occasional points where you get to use Minecraft objects like chests, crafting tables and swords, but it is not Minecraft. It’s also not the dark and morally disturbing game that some of Telltale’s stories have been in other franchises.

The positives of this is that the story can indulge in comedy and expression a lot more than previous franchises. There’s some great voice acting going on here from the cast, both with the male and female versions of Jesse, and Reuben the pig is quite possibly the best pet character in a game this year.  He’s charming, and, depending on your actions, all kinds of adorable. The dynamic between the friends is good and potentially venomous as well and there’s a love interest (presumably, certainly a mutual “you’re pretty” thing) between Jesse and Petra which is not changed or any different regardless of what gender you play as. Good on you Telltale.

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The criticism is that this is more of a Minecraft animation at times than a game. It takes so many visual queues from media around it that it kind of loses Minecraft itself. You’ll notice visual styles that people like Captain Sparkles and the like have made popular on YouTube over the years. But the problem is that it kind of loses the fun and soul of playing Minecraft. Which is fine if you don’t want to actually play Minecraft and go in to a more comedic thing. At one point, Telltale use their own speech system to implement a joke, which was a pleasant surprise when I noticed it, but could be easily missed.

So is it a step too far in the wrong direction for Telltale? Is the formula getting stale? It’s certainly stretching the formula a bit, as was found during the Game of Thrones series, and others are now doing it just as well with Life is Strange being a prime example. But this game isn’t the same as those other franchises in so much as it is designed to be for family entertainment and a bit more for everyone rather than fans of a particular franchise or fans of the game. If anything it’s Telltale-lite. It’s kind of reminiscent of the early games like the Sam & Max, Monkey Island games, etc. But it has a much better narrative and a much better gameplay dynamic.

Of course we end on a cliffhanger and I’m not spoiling any of the episodes story other than you set off on a vast quest across the world of Minecraft to reunite the Order of the Stone, the title of this episode. It’s definitely a good game and a lot of fun for families and people who want to engage with Minecraft in a relatable way, which is great if you have kids that enjoy it, or you enjoy Minecraft anyway. Otherwise, it’s probably not for you.

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Minecraft Story Mode is only in its first episode and i’m sure it will have a lot of visual treats the longer we go on. The story is already a lot of fun but it really isn’t the usual kind of story that you’d expect from Telltale. It’s very family friendly and it’s very light on the actual game interaction. It is also quite far removed from Minecraft as a game. But it is enjoyable and worth playing just for Reuben the pig, this year’s best game pet.

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  • Great amusing story
  • Awesome use of Minecraft visual style
  • Reuben the pig

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  • There isn’t a lot of stuff to actually do
  • Doesn’t have as much Minecraft interaction as you’d expect
  • Could be stretching the formula a bit too much

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Well, it’s a fun enough game and I mostly enjoyed it for Reuben the pig. But if I’m honest, it made me want to play more actual Minecraft. It’s fun and certainly good for families and people who want to sit around as a family and play an easy game together. But it doesn’t leap out as much as other Telltale games have. It’s a great use of the franchise, especially for the target audience, but not enough for a larger audience.

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Zelda Orchestra plays on US Late Night TV

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That’s right, Stephen Colbert has knocked it out of the park again by featuring, not only video games on his show, but some of the best example of video gaming. This time, he invited Zelda: Symphony of the Goddesses to perform on his Late Show with Stephen Colbert programme.

The move is slightly promotional as the new game The Legend of Zelda: Tri Force Heroes is coming out for the Nintendo 3DS System, but as far as promotional appearances go, this is absolutely amazing. I can only imagine, with the wealth of music in video games that we go on about, that Classic FM now regularly feature and even BBC Radio 3 has started, how many different opportunities there could be to show of games this way to a mainstream audience.

The orchestra played select pieces from the game along with other famous pieces of music from the Zelda series, interspersed on screen with clips from the game, as a suite. If you don’t know what that means, simply put it’s taking different bits of music and putting them all together to make one long piece.

This comes after the former Comedy Central political satirist featured prominent YouTuber PewDiePie on his show and also gave a platform for Sean Murray of Hello Games to show off No Man’s Sky, which we covered.

You can watch the clip from Colbert’s show on the YouTube video below and you can catch Zelda: Symphony of the Goddesses on tour and find out more information about them on their website.

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Days Out – EGX (Eurogamer Expo)

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In a new, irregular series of features, TheGameJar goes and visits gaming events and lets you know whether or not they’re any good, how much of your wallet you’ll have left and if you’ll enjoy them.

It’s true that the forced move from the well known and relatively easy to get to Earls Court to Birmingham was a bit of a sticking point for Londoners (myself practically falling in to that catchment area). When I say easy to get to, that’s a geographical and logistical misnomer. Because Birmingham and the N.E.C. in particular is the most connected place in the country outside of London. In fact its location makes travel and attendance easier for everyone across the country.

What it doesn’t do however is help justify the cost of travel. I booked my ticket in advance on Monday for the Thursday (I could only afford to attend for the one day). This cost me £22 but it was a timed return, so I left my home town at 7:05 and had to get the 20:05 train back. Any other choice would have thrown me up to £75 for a single ticket and £158 for an open return. There are of course cheaper ways to do it with more advanced booking, group tickets, driving yourself and even using the 10% discount code EGX put on for Virgin Trains. But compared to my incredibly open £25 London travel card from last year which allowed me to go in to central London, see sights, eat slightly less overpriced food, and enjoy a beverage by the Thames, it is an extortionate cost. One that sadly is completely out of the control of the organisers and, it seems, anyone that doesn’t own a train company.

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It doesn’t help that there is practically nothing else to do. It’s like that Tom Hanks movie “The Airport” where the guy can’t leave. The N.E.C. is Birmingham only because it isn’t close to any other major city. It’s barely in Birmingham and there is literally nothing to do. I’ve added this paragraph after reading a Midnight Resistance piece on the same event which says that the loss of the community focused events, like podcast/website community meet ups, are the real casualty here as no one can meet anymore. There’s no where to have little meet-up events and the lack of those fun, semi-industry meet ups and drinks is a real shame. As someone who runs and owns a site in the same vein, I heartily agree, and there’s never going to be any convenience for sites like us to arrange a meet-up, and we’ll never have the finances to independently arrange it. Obviously you can’t blame Gamer Network for this, this is their event for their brands. But that’s another conversation for another time.

Before I go on to the more positive sides, I do have some very practical niggles about the venue itself. The N.E.C. is a veritable maze of oversized airport-esque craziness. That’s not a problem as long as you adequately signpost where the heck you are going from the station. There was one sign that said which halls it was in, about the size of an A3 poster once you’ve traversed the long concourse from the station. Then there were occasional people pointing you in the right direction. Other events were nicely signposted with cardboard cut outs of Police Officers for the emergency services show pointing you the right way. It was like the event was a dirty afterthought for the conference centre at times. So after getting my press pass, I went to the  Wetherspoons pub in the centre to get a coffee and some breakfast (much needed after a two hour train journey). There was a few people at 9:30a.m. on this Thursday already drinking. Now, I’m not an old fuddy duddy but any alcohol before 10am is only allowed socially if you’re in an airport before going on holiday. This was a family event for video games and if you’re that desperate to have a pint with your mates, then you’re probably not going to have a good time.

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Ok, the event itself was… Alright. I had a few appointments for interviews which basically gave me no chance of playing any game. The EA both is very typically busy at all times but as the event opened, the queue for Star Wars Battlefront was over an hour long. After I finished an interview, it was three hours long. This is the same for pretty much everything with a few exceptions for what is essentially ten minutes of gameplay. This is normal for events of this type but I found myself mostly watching games by looking over the shoulders of those playing. If I had a family and was paying for this, I’d need to meticulously plan this otherwise it would be utterly frustrating. I saw a tweet this morning where someone had listened to the VideoGamer podcast whilst waiting in the queues. It’s a bit silly really.

It’s mostly silly because we’d all hoped the move to a bigger venue would mean that the expo would be… Well, bigger. But most of it only felt bigger in the aisles and walkways. The idea, we all thought, was to allow for more gaming, more fun and ultimately more of an experience. But to be honest, it didn’t really feel like that was the case. Playstation had a rather large and cramped area with two loud presenter type people more obsessed with spinning a prize wheel and garnering attention away from the Xbox stand, who were also shouting rather loudly about their game footage and drawing a crowd in a slightly larger area under the promise of free things. And they weren’t alone with YouTube Gaming doing the same although their streams and content was actually quite good, including the Gamer Network owned teams, along with Cam and Sebby, showing off games with developers and watching footage of games like Total War: Warhammer and people playing Destiny.

The problem is with these events is that the games that are supposed to take centre stage get hidden behind personalities, available space and consumer demand limitations, and the apparently more beneficial longevity of the swag generation. Stick around for this whole presentation and at the end we’ll throw T-Shirts at you. In the case of the YouTube stand, people just appeared at the right time like a sixth sense. If you’ve ever been on a boat or in a harbour where you lean over the edge with some food and suddenly lots of tiny sprats appear like a swarm of locusts in a field… That’s what this is. Maybe I am sounding old here but it’s an atrocious sight to see human beings baying for branded garments for no other reason than them just being there.

The Indie area on the other hand is cramped, busy and interesting. Pretty much like it always is, and if you are more interested in this then EGX Rezzed at Tobacco Docks in London is probably better for you. But it’s fun as long as you can get around it and look at the interesting games there, although having been to many events this year, I’ve seen a lot of the same games over and over again by now. But there are good things to be seen here.

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Then there’s the awesome community around games that really love just going there to see friends and have a good time. Cosplay had a smaller stage this year but it was great to see so many people being involved and enjoying it. The Rock Band 4 stage, compared by our great friends at Xtreme Gaming, was a great interactive and fun experience to get involved with (even though the surrounding people were probably sick of hearing Tribute by Tenacious D so many times). The retro gaming area is always fun and incredibly easy to get on to the old consoles and have some fun as well.

The thing is with this event is that it’s a little too big for what they’re attempting to do. Sure you can go and and have a little shop around as there’s lots to buy, you can even go and get some food and a coffee at a price not too far removed from the previous venue. You can go there and have fun if you’re patient and organised. You can even play the games that aren’t out yet if you want to wait in queues for long enough, or go and discover a gem. But with the game release silly season coming up, the cost of getting and staying in Birmingham (if you are doing multiple days) may not be worth what you get from it. If we can get better deals on travel and accommodation, then this would be a much better proposition than it currently is.

Images taken from Eurogamer and Indigo Pearl’s Twitter Feeds

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Why The next Nintendo Console Will Be Digital-Only

There’s a lot of rumours circulating that Nintendo are going to announce a new console at this years E3 in June.

I am going to come right out with a bold statement. This will be the first major console to ditch optical and disc media drives and go fully digital.

What we think we know right now is this:

  • There will be a console but no idea on hardware.
  • It could be called Fusion DS/Fusion Terminal if it is two separate consoles.
  • Nintendo filed for patents last year for a new type of controller with interchangeable buttons. [clear]

So why would I bet all the coins in the Mushroom Kingdom that Nintendo will go full digital? (Insert Tropic Thunder inspired one liner here)

Well because it is blatantly obvious. isn’t it? Nintendo has been subverting the competition throughout the entirety of the last generation of consoles. The Wii was the first motion controller, which was something nobody really wanted to touch. They used very dated technology, even for the time, which certainly limited the scope of portability for many companies. The WiiU could be considered a partial flop for going with a slightly updated console with a screen built in to the controller, something Sony use their portable console for. Even their portable consoles, the DS/3DS have gone against the emerging market of mobile gaming and not really changed in years.

 

But what has really convinced me was what Nintendo boss Satoru Iwata said in February, that the next console would be taking ‘cues’ from Apple’s iOS platform. So let me lay out my belief.

Pretty much every major Nintendo release on both consoles has been available digitally. Nintendo’s biggest aim has been to create a society around its networking accessibility and avatars. The Mii’s have been paramount to that. One of the first things that the Wii did well, which it honestly doesn’t get enough credit for, is its digital store.

The Nintendo e-shop has been in full swing since the off with apps and classic games and a heavy bias on back catalogue emulation, something that is decreasing now with the industry wide argument over backward compatibility.

For the Wii, backward compatibility was easy, because of the hardware used, and paramount because it was quite close to the Gamecube. The latter console is now thirteen years old and practically irrelevant. Unless there’s a huge motion control element in the new console design, then it’s unlikely the new console would be backward compatible to the original Wii games, and quite frankly, there’s no reason it should be.

The e-shop has been a great success on both consoles and even your local retailer probably stocks more game code cards for Nintendo than physical games now. The physical element of game distribution has long been a crux for publishers and an expensive problem, given the digital infrastructure we have now. Nintendo posting continuous losses may force them to take the brave action and cut out the physical all together.

But another reason could be pressure from publishers. Developing games for the Wii/WiiU has always been a tricky task because the majority of the market was Xbox/PS3. The lack of power the Wii had means that creating a Wii version of a game requires further work and more expense in the creation phase. Plus the heavily family orientated nature of the consoles limits what can be successfully ported financially.

So in order to attract more publishers, and even attract indie game creators, removing the physical and costly aspect of game distribution could be a good move. Something that (get ready for that all important claw back to a previous point) Apple has been incredibly successful at. The iOS Apple App store has given rise to a whole new approach to game creation, programming, and distribution has effectively revolutionised the market, as iTunes did before it. This was even before the iPhone became the primary smartphone of choice. Even Android and Google Play are following the same format for their phones/tablets/etc. Nintendo already have a fantastic, easy to use, well-stocked e-store.

Of course historically, Nintendo have never shied away from risks. As both Sony and Microsoft didn’t go down the digital only route, although slim console versions might, the door is open for Nintendo to pave the way forward like the rebels they’ve always been. They’ve done it before and innovation is arguably more important to them in their ethos than the entertainment hub mentality of the Xbox One or the more gaming orientated ethos of local rivals Sony.

Let’s face it, unless Nintendo announce they are making a super computer to rival the highest end Steam console then there is no way they are going to compete with the Xbox One or PS4. And why should they when they can do something different, grab that slightly different hole in the market and do it in the most cost effective way that they can.

So, I firmly believe that any console, handheld or otherwise, will be digital only. There will be no optical disc or cartridge-based drive on either. And I don’t think anyone will complain about it. In all honesty, Microsoft and Sony are not in a position to lose their disc drives yet and the consumer voiced their concerns when it was touted. Nintendo are in the best position, not only to experiment but also to see if such a model legitimately works. For Nintendo, I think it will.