Escape Dead Island – Preview
Compared to the next generation offering of Dead Island 2, the current generation offering of Escape Dead Island is completely different.
Dead Island is now seen as a franchise and developers Fatshark have created a very enjoyable single player experience. The story is that you are Cliff. A son of a wealthy media mogul who’s a bit of a socialite douchebag and wanted to make his impact on the world having been in daddy’s shadow for too long. You hear of the first infection from Dead Island and make the gargantuan stupid move that only rich-searching for relevance-brats can make: You get a boat and go to the island with a few friends to make a difference.
Except it doesn’t go to plan, you crash on another island in the archipelago and so you begin your slow descent into the fictional world of zombie bashing insanity. Insanity is actually very key here as the game is incredibly surreal. The descent in to madness is both a physical journey and a mental one here in Escape Dead Island. Stretching the boundaries of what your character is perceiving and leaving you to question his sanity and the reality of the world around him.
The big aid in achieving this element is the comic book art styling of the game. You might know it as cel shaded or as Borderlands style (if you’re that young). But it creates a world of 60s comic book action campness with splat’s, kapow’s and bokko’s coming from every hit. Well everything except the bokko… That was from the Young Ones, but you get the picture. It blends it well with a more modern visual styling of the world and the characters. You may think The Walking Dead both in comic book and Telltale Games feeling but I would go a step further, given the insanity aspect of it and say that it reminded me of the Keanu Reeves movie of the Philip K. Dick book “A Scanner Darkly.”
The game itself plays third person as a big semi open world arena of stealth attack and world manipulation. In fact the whole effort to keep it simple aids the game environment a lot. There’s no HUD, no inventory and simple controls. The weapons you have change and upgrade as you find things throughout the world in the staggered narrative order you’re supposed to. Narrative, especially compared to Dead Island 2 is the key thing here. It is an adventure game, not an RPG. You do get to visit places in the world you’ve already explored so that you can get things that you need or collectables.
The world environment is a wonderful, almost semi cartoonish place. It blends the more realistic elements of some things like the big cargo ship containers and the beach huts of the island, with the more surreal action that unfurls around it. The idea of the franchise of ‘Paradise Meets Hell’ is in full effect both visually and in the narrative.
The decision to go with the previous generation may seem a bit stuck in the past but actually makes good sense as most Dead Island fans will still be on the previous generation of consoles or at least own them. This will be out towards the end of this year for the Xbox 360, PS3 and PC. It may come to next gen in future but for right now it is sticking with the old. The game does have some replay value despite being very linear and single player with a new game plus mode but there are no difficulty settings.
The atmospheric approach to this game as a spin off of the main franchise storyline is interesting and it’s certainly worth a play, especially if that is your kind of thing. The focus on hyper-reality and narrative background in the canon of the Dead Island story will make itself clear in the full game. But it isn’t going to scare you. In fact this is much more of a survival thriller and more psychological than horror. With a hint of mystery thrown in to the mix. When the game arrives later this year, hopefully we’ll understand a lot more. Or will we?
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HOCKEY! Strangely NHL and FIFA were the only sports games on display, but NHL looks very, very good. It’s been good for a while but the next generation in consoles is allowing for a lot deeper resolution and authenticity in the arenas, much better physics for both the players and the pucks, fighting, and on screen presentation. Covered by American network NBC, we have two actual commentators giving to-camera links for the game, as in real life. But these aren’t computer generated guys, no they’ve superimposed these people from high def video recordings made for the game, which is looking so good now that it is apparently seamless integration. FIFA World had a game engine update and the biggest news to come out of FIFA 15 is that the goalkeepers have had an overhaul. New animations by World Cup hero Tim Howard and new AI should help the games get that little bit more juicy in the goal mouth… I’m never saying that again. The annoying thing is that America gets the game before the EU. Sorry Americans, I know you like it but it isn’t your sport as much as it is here and I don’t see why you have to get it early.

Secondly is the big news on console packages that are being released. FIFA 15 will come with a console package as will, curiously, Sunset Overdrive with an exclusive white console. These are the standard Xbox One’s compared to the package shipping with Call of Duty Advanced Warfare.
One thing you notice as soon as you pick up MX vs ATV Supercross is that it has had a lot of care put in to making it work. From the most fundamental level there has been constant referral to real life riders for their take on how the game plays and even physics professors coming in to make sure that Newton’s hand is enforced correctly. All this has lead to one thing: An incredibly easy to pick up and play game. Now personally I don’t find racing games too hard to master with the exception of motorbike based games. Moto GP for example I find far too tricky to handle.









Gone are the team decisions and the choices of rewards and livery. You are a lone driver now and you sign season contracts from already existing teams. No longer are you building your own team dynasty. As such you don’t have to make calls on reward targets from sponsors or customise the livery to give the big money guys the bigger spaces on the car. No, this game is purely about the racing and as such takes away anything that could distract you from that.
I did one race meeting, which is the same track twice (think GP2), with different setups in the Formula C open wheel and using the overhead camera shot (interestingly, the cockpit graphics looked better from this view than the drivers view so here’s hoping it’s just not finished yet). The first race I set myself up to be oversteer heavy and in a car that wants to whip itself into a donutting frenzy as soon as you squeeze the juice, it was tricky but manageable. I finished 5th thanks to a last corner tank slapper. The second race I optimised my setup to combat such oversteer and torque and get better cornering grip/speed. I finished third, I had an occasional wobbly moment but the biggest problem in that was how noticeably bad the AI cars were at taking these corners in the cars.














Playing through the two demo levels I got the chance to experience, the atmosphere is certainly one reminiscint of the iconic survival horror of the PS1 era. Even at this early stage the classic over-the-shoulder view, dark colours and foggy outlines are effectively imposed here. As you walk in to the first level, you are almost paranoid of everything and desperate for supplies, smashing all the boxes you can and getting as little ammunition as is available. There are several other options you can use including a multi faceted crossbow.

You can see what he’s getting at as well. The third person, almost hack and slash, style of the game certainly gives you a very easy pick-up-and-play atmosphere, which is where I got the echoes of Dynasty Warriors. Even just watching it, you could see that as an introduction game for someone who’s never played one before this would work excellently.



