What’s Next For Resident Evil?

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Resident Evil has been mentioned quite a lot recently. In the normal run up to Halloween and when any survival horror game is released, the game of PlayStations past is invoked as if grand royalty has entered this panicky jump-ridden realm. It has also come up because of The Evil Within, a game that our writer Andy reviewed most positively, as Resident Evil creator/director Shinji Mikami was at the helm of that production.

But we have two new Resident Evil releases that are due early next year, thankfully not movie franchise releases that have been ruined by Paul W.S. Anderson, although one is coming apparently. You know if you look at the movies in his repertoire, you might not be shocked to see how bad that series of films are. But the guy did Event Horizon, I mean how much more intensely atmospheric do you want to get? You’d think Resident Evil would be in safe hands… I’ve digressed.

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We will be receiving the next generation spin off Resident Evil: Revelations 2 in 2015 along with the remake of the remake. The GameCube’s remaster of the original Resident Evil game is getting yet another remaster to bring it up to next generation standard. On Halloween, the lovely guys at Capcom invited us to their offices to try the games out and see what we thought. Bribes were only provided in the form of fizzy drinks and seasonal Krispy Kreme’s.

Firstly, let’s tackle the remaster. You’d be forgiven for asking why this is happening. It seems like games publishers are torn between what us as gamers want and what us as gamers want… Bear with me here. On the one hand, despite our critical moaning about a lack of creativity in big game producers to come up with new ideas, we do like to see the games we love brought up to date and given a new lease of life. We want be able to show them off to our current significant others as to why this was a life changing game for us and not get laughed out of our relationship because of the now very dated graphics and hilarious FMV cutscenes. So this edition of Resident Evil kind of satiates that itch.

The game plays exactly the same way as the GameCube version does with an upped resolution although the textures and general artistic design are basically a complete port with some shine on them. If you’re looking for a new look and angle for the game you love, this probably isn’t it. Unless of course you never played the GameCube version, in which case, this is definitely for you. The thing is of course that nothing’s changed, but ultimately you don’t want that much change. There is the option to go full retro controls, or “WHERE’S MY F**KING ANALOGUE STICKS???” controls as I like to call them. Which is actually quite a nice reminder of how much better and more patient you used to be at playing video games. You can of course update it to use the sticks and that makes for an interesting experience. The stick controls highlight how the newer technology is adapted to the older games control and movement methods, which is rather strange as they suit the turning and running but the rest of the controls don’t exactly compliment them. It’s something you get used to of course but is a learning curve to start with.

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The option to have the original FMV sequences is there although you should probably only do that if you’re the kind of person that regularly searches their TV’s channel guide function for the worst that SyFy, Horror and Movies For Men has to offer on a lonely Tuesday with a 2 for 1 pizza offer in the wings. The game is a great reminder of how games were and how the mechanics they used would scare the crap out of you.

In fact, it’s a great experience in seeing how good the original game was in inventory management, atmospherics (although it does feel a tad too bright for me) and how to navigate complex controls under panicked stress. It will certainly bring back good memories and if you’ve missed it before, and it looks worthy of being added to your collection.

On the other hand, there’s those of us that love the genre and what the franchise can bring, and so we want to see new things. More new ideas, more new environments, puzzles and games. NEW, we tell you, NEW! And so we have Resident Evil Revelations 2, the sequel to 2012’s Revelations. We’re in to the realms of all things third person now which is great because that naturally goes very well with survival horror. But it does make me lament for the sometimes obstructive but much more terrifyingly voyeuristic cameras that the original game has. This game has moved away from 2012’s nod to the Resident Evil lore and becomes a bit more of its own entity.

No more Jill and Chris in the demo we played. This time we get Claire Redfield and Moira. Moira’s gift with the more colourful expressions of the English language make this game hilarious at times, and undoubtedly will involve many different versions of certain lines having to be used. In all the new generation glamour of dirty abandoned places being wonderfully sharp in resolution, you can enter a new world of hunting for ammo and supplies, crafting magical herbs that heal you and, more importantly, seamless swapping between characters to your advantage. The way you move between your two protagonists to solve puzzles AND give yourself more inventory space is excellent. It’s like Skyrim’s companion but much more useful. She’ll find things with her torch skills and run distractions for you as you take on headshot duty.

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The enemies kind of move between your traditional slow moving big powerful zombie and super fast crazy psycho zombies, the ones you don’t want in real life. But fighting them makes you think about your ammo usage. You can’t just unload your gun in to one guy and then pick up more ammo. No this resource is scarce and more enemies will come, so you have to think about how to use your tools and your environment to your advantage. Especially where there are traps that can be used and different enemy weaknesses.

The demo we were thrown in to made us feel like it was some crazy Saw-like adventure. You have no idea what was happening and whilst your character remains quite resolute under this pressure (less so than Moira) you begin to get intrigued as to why you are here and what the hell is happening.

It’s this more contemporary take on the survival horror tropes that make Revelations 2 quite intriguing. You’ve got the quality and design hallmarks of Resident Evil but you’ve also got the inspirations from other successes like The Last of Us and The Walking Dead. The series has moved on a lot from the Romero inspired house of horror that the original, and the remake, and the aforementioned remake of the remake, provide. It almost feels that a different branch of the universe, one that doesn’t have to be stuck in the lore of the other games and characters, is begging to emerge and mature. Whilst it is tied by name and situation, it appears to be quite free. The only thing I’m finding is that there is potential for it to get a bit long in the tooth. There’s a very strange lock picking mechanic that I’ve never seen used before and, quite honestly, I can see why. It’s not awful and once you’ve done it a few times you’ll get the hang of using both analogue sticks to find an unlock point and tapping R1 to activate it, but it certainly could be more user friendly. The controls come in that weird backward option where X is back and Square is confirm (although I’m sure that will change for western audiences) and eventually it will become second nature to you rather than you screaming “What in the Cock is that?” in early game frustration.

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Both games should be out in 2015 and the last part of this year has raised the horror genre into interesting territory. The Evil Within has given us more of the same updated for a new generation and Alien Isolation has given us the ultimate in terror, crafting and very little action whilst still delivering an atmospheric game. There’s said to be a new Alone in the Dark in the works and newer first person games like Outlast and Daylight have taken the genre to a different area.

But Resident Evil looks safe and appears to be satisfying both of the fans demands. Bear in mind that we are now around 22 games in to this franchise so you could forgive it for getting a little stale or similar. However Revelations 2 should be an interesting experiment in to where the series should go next and Resident Evil’s release will certainly nod us in the direction of the series forefathers and make us want to experience the new.

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Missing the Obvious: Easy Money

Note: like most articles on casual games, this article has been created with little research into the subject or my fellow commuters, much to their annoyance of hearing my iPad keyboard tapping.

Video games are the in the business of making money, correct? Well mostly, It’s the people that give you the games, the retailer, that want to make the money. Then it’s those huge publisher entities that distribute those games that enjoy the ol’ green paper. Then maybe, just maybe, the people that actually make the games, the developers, are next in the table. (That was sarcasm in case you thought otherwise)

pokemon red iOS games have changed that. Kind of. Apple still take money as the retailer and distributor. The developers can get more money, unless the studio is owned by one of those big publisher types. Why am I explaining this fairly obvious business and wealth distribution model? Because it baffles me, seeing as how much that piece of paper with the Queens Head/Pyramid with eye/local dictator on it is desired by all of these people and yet, they miss a very obvious easy money.

Retro games have slowly come in to the mobile fold over the past four years as technology has increased. Rockstar are probably the most commercially successful with the releasing of a back catalogue. Sega have released a few things at a far earlier stage in the mobile games market. But here is the one I’m really confused about. Pokemon.

Ok, let me point out the obvious flaws in my plan. This is a Nintendo exclusive and so they never release a game on other platforms really. There is probably a hilariously complex set of rights issues stopping not only a rival release but also a previous game. Also releasing on a mobile platform might belittle the sales and effectiveness of their consoles, most notably the 2DS and 3DS. So why would they want to do it?

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Simple. In the US, UK and Japan combined, Pokemon Red, Green and Blue (the original 1999 Gameboy releases) sold 23,810,000 copies approximately. So the reason to do this would be £47,381,900. I get that figure by working out that almost 24 million sales to the fair and modest figure of £1.99 on the App Store.

A mobile release of the original three games would cause such a nostalgia trip (remember most of these people with iPhone specifically probably had the game on the Gameboy) that you couldn’t resist. I couldn’t and I didn’t even have a Gameboy! The games are old enough not to dent anything that Nintendo are currently doing and it’s a very fat cash-in at a time where the company are arguably going to be on the back foot due to the now current generation’s ‘charge’ attack on the dazed gamer.

But those rights issues and competitor conflicts of interest – Nintendo would never allow a release of a Nintendo portable game on a mobile device at all. They would never… Oh wait. LOOPHOLE!!!

ace attorney 1I present the evidence that the company will allow games to go to competitors for sales by developers. You can sit there in the dock, poor Nintendo; pleading innocence and feigning ignorance, but take this: EVIDENCE!!!!! POW! Alex Wright Ace Attorney. This game has in fact been released twice on iOS, once as a big complete edition and before as an easier package with add-ons for the fairly non-modest price of around £8.

So we’re saying that actually Nintendo could release maybe a coloured upscaled Pokemon Red, Green and Blue? That they could actually charge a more fair and profitable £4.99 as a guess? That’s a possible £118,811,900 in sales. I’m pretty sure once presented with those hastily constructed figures, shareholders would make Nintendo find a way to make this happen.

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