Super Dungeon Bros – Preview

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Super Dungeon Bros is a four-player game that brings some of the best elements of some of our favourite multiplayer indie games. You can see the inspiration of games like Castle Crashers. Dungeon raid, rouge-like, co-op smashing games have been a regular staple on people’s top console indie games lists although not many have done them too well. The aforementioned Castle Crashers is probably the best example.
Super Dungeon Bros takes this action into a top down, slightly isometric 3D view. The aim is to beat traps and puzzles along with occasional enemies to raid the dungeon with your three other compatriots. This is both on and offline, so you can all share a screen in your house or your own screens online. The game also allows you to craft weapons so that you can customise how you play, as well as use each other as weapons. There’s quite a nice set of weapons too from ranged crossbows to swords, hammers and even some mad co-op attacks. But the main joy is the constant trolling that will come.

[Spectral ghost boss… Far more interesting than the title it’s spoofing.]
You can pick your fellow Dungeon Bro up and throw him as a weapon. Which also means you can throw him across chasms, much like dwarf tossing. You can also just descend the game in to constant madness by lobbing your friends off the map and endlessly kill them instead. You go from having great fun, to experiencing great annoyance and eventually end with uncontrollable laughter… a staple of multiplayer gaming if there ever was one. All of this ends with boss battles and then carries on continuously.
Each level is procedurally generated. That’s right, 2014’s buzz word returns and in this case, you get the fun of different levels every time. Although they do follow a basic rule set across the three different worlds of the game, set to some fairly heavy rock music. The game’s story is that it’s set in Rökheim, which is described as “a giant scar of godforsaken earth where wars are waged in underground crypts built by the gods themselves”… *Insert generic town insult here* But they are all yours to loot, pillage and get coin! Dungeons are awesome like that.
Whilst we were at EGX Rezzed we got to have a look at the game at the ID@Xbox stand. It was interesting to see the dynamic of four friends sat down and slowly realise that they can play the game and at the same time, screw each other over. It’s something this writer remembers very fondly, that communal sense of hating someone for ruining the experience of a game, but it was so frequent and often that much laughter was had. That particular experience was on Halo 3, but we can see ourselves having similar experiences with Super Dungeon Bros.
![[Rule One: Where there are skull and monk like creatures - Avoid.]](https://i0.wp.com/www.thegamejar.com/wp-content/uploads/2015/03/sdbp2-300x300.jpg)
[Rule One: Where there are skull and monk like creatures – Avoid.]
Do not fear though, as despite it being on the Xbox stand, it isn’t an exclusive. As we watched a group of people try hard to throw each other off of a floating tower, the developers told me that the game will also come to Windows 10 and will benefit from the same cross platform play as Fable Legends is going to have between that operating system and Xbox One. Although the game is also coming out on PS4, PC (older versions of Windows) and Mac and is also cross-platform on those formats as well. Which led us to presume that there will be some Steam integration for this cross platform support.
The game we saw was the first every playable version of the game and we were quite impressed with how stable it was (given that we have seen some games lately that aren’t at all). The game is due to be released sometime towards the end of this year by US developer, React Games and Watford based Wired Productions. The game is being developed in the Unity engine too so it should be rather pretty without being too strenuous on a system.
It is early days yet for this game and there’s a lot that is sure to come over the coming months, especially with more game shows and the ID@Xbox banner behind them. The self-publishing vehicle already has a lot of great games that have been released or will be released shortly. This certainly looks like one game that will be an entertaining party choice for those of us inclined to troll our friends.
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This year was the tenth BAFTA Video Game Awards and you could say that the winners and nominees have been pretty focused towards the AAA producers of the gaming industries. The franchise players like Halo, God of War, EA, Microsoft, Activision, et al. But this year I think is the first year where I’ve felt that games were not just stuck in the best sellers wins category but also that there was those more independent and smaller game producers that we’ve all been glued to for the past eighteen months.
When you’re a small independent producer, you’ve probably done this as a labour of love and when things are so well received as they have been, it’s because your creativity and imagination with what you have to hand is beyond the measure of expectations. If Papers, Please, Gone Home and The Stanley Parable aren’t amazing examples of that, I don’t know what is.
Here’s the idea. You are a piece of toast named Terry and you must stop enemies from reaching your alarm clock that explodes if they touch it. Your weapons are pieces of bread related ammunition, which not only kills things but also propels you around the area over a multitude of different platform based levels. Simple and easy yet also sufficiently challenging.
Thirdly, and most importantly: Humour. One of the great things about the age this game is heavily inspired by is humour. You will probably find many people who developed AAA games, even GTA (especially the first two), that will cite the crazy humour of the Brit indie scene. This has some great little touches, from jokey forfeits if you die to many customisable Terry additions like the “Gamesmaster” monocle and a top hat – admittedly my favourite combo. Plus what isn’t to like about a baguette that fires off into multiple pieces and kills egg like enemies? There are enough of these to keep you occupied for a short while but if, like me you become addicted to this game, you could run out of levels quite quickly.



