Cities Skylines After Dark – Review

 

There is no secret here – we loved Cities Skylines. So what do you do when one of the best games of the year brings you an add-on that brings you more? Well, you rejoice, naturally as ‘After Dark’ is now here. Except that probably the biggest part of it is actually free. So what are you actually getting by parting with your hard earned money? Actually, quite a bit.

It’s something that SimCity did, and to be fair to Maxis inglorious city-building swansong, it actually did it quite well. Day and night cycles made a fairly middling game look absolutely stunning, especially with some of the futuristic buildings. If there is a criticism of Cities Skylines, it was that the passage of time didn’t really feel very much like a passage of time. Part of this was because there wasn’t a night cycle, but part of it was because the timer and the date function feels rather arbitrary.

Now with the addition of the day/night cycle, it does feel like there is a certain progression but only if you don’t pay much attention to the clock. The beauty of the mode isn’t the visuals though (which are indeed absolutely lovely and don’t tax your system that much more than your current operating requirements). It’s the ability to micromanage things that are happening in those cycles. For example, the game will naturally increase crime during the night because it’s dark and criminals often work under that cover. So you can adjust your budgeting to allow for a greater police presence in the night and less of a presence in the day to balance it out. It’s useful for other things too, including trash collection (by creating a time with less traffic to operate these services).

That visual aspect, along with the micro management side of of this expansion has been added for free to the base game. But there are little bits to make going that bit further a lot more worthwhile. There are two new specialisations that bring their own challenges as well. New to the game are the Leisure and Tourism specialities, which allow you to build new bars and entertainment strip areas along with making use of beaches and hotels. So thankfully, all of your map can be used to exploit its natural beauty and give yourself challenges. Fancy making Atlantic City? Go for it!

Also added is the new dedicated lanes for buses and public services. There’s also plenty of new buildings and services for you to unlock which has been helped by the stellar job the modding community has done. In no small part, things have been implemented in to the game because they are popular mods and there is obviously a demand for them. City services, special roads and new additions to existing buildings can make life a lot easier.

For example there’s now a bus/bike lane to help the flow of traffic or at least help your services survive it. There’s a metro station built in to the airport now. There’s better train access for cargo. Lots of things can make your life easier. But make no mistake about it, this is an add-on. Not a new game, not a change in the game’s parameters or a fantasy world, it is a new bunch of stuff to stick in to the already existing stuff and help address a few issues the original had.

It’s arguable whether or not it does that. Traffic is still traffic and will still be a big issue the bigger you are. The crime rates stay fairly similar and Chirpr still overly chirps. The main focus here is that the game is just getting some more stuff. If you want to go further in to the rabbit hole for £11 then you can, but the main focus of the add-on’s title and the benefits that it directly brings are available to you now, for free, in the updated game.

Does this then negate the add-on? Possibly, it depends how much you’re willing to spend and to be honest, the game isn’t expensive so you’ve probably not payed out anywhere near what SimCity asked of you. Plus you will get some extra goodies so that also counts for something, and everyone’s thought of making their own version of Magaluf’s notorious strip in a game before so you can exploit those tourists for all their alcohol money… Haven’t they? Just me? Bugger.

Summary

Cities Skylines After Dark adds some cool new things but that’s basically all it does – Add. It’s not a game changer, or breaker. And the biggest part of the content is included for free in the day/night cycle, which you can switch off from the main menu if your system is struggling. There’s not masses there but for a game that’s got so much mod community support, it needs very little except to start the spark. Which this does.

Good Points

  • New industry specialisation
  • The day/night cycle is visually awesome
  • The biggest part of the pack is a free update

Bad Points

  • The biggest part of the pack is a free update
  • Not a lot of content beyond the cosmetic
  • Hasn’t improved certain issues like traffic congestion

Why a 7.5?

A lot of the value of the add-on will depends upon what you’re actually looking to get. And as the game has added probably the biggest part of it already, and for free, it does question how much is in the paid additional content that you’d use. In that regard, it probably doesn’t add as much as you’d have hoped but is a nice support for the game none the less.

 

 

SimCity: Cities of Tomorrow Add-On Review

I’ll be honest here, which is the least you can expect from a game reviewer. I’m still playing this add-on as I write the review. In fact I’ve started a new city and I’m at 1,400 residents. Not only have I played it myself but I’ve watched others online and I feel I’m now at a stage to review this add-on to the most recent SimCity iteration with as little hypocritical finger pointing to be directed at myself.

Why hypocritical? Because I actually really like SimCity and without spoiling other articles like the fantastic games of the year feature, I am a big fan of the game in itself. However, I feel has been sadly overshadowed by the almost comically poor approach to launch and consumer satisfaction management from EA, that seems to be a problem not just exclusive to SimCity (Battlefield 4 anyone?).

Which is why I’m ultimately left feeling utterly disappointed. I’m from a generation where an add-on pack costs £15. It gives you new levels, it improves upon features that the main game had just got a bit wrong. It basically extended the playing life of that game. SimCity – Cities of Tomorrow tries to do that. It really does try. But I feel it ultimately does not succeed. Here’s why:

Firstly, it doesn’t really bring you anything new to the game. This is partly because additions have already come to the game. They’ve been trickled out slowly and have sweetened a deal that was originally seen as a bit sour. The additional maps and potential buildings that would make this a proper package have already been released. So while there is an excuse for how little this add-on has, it does raise a question of a justifiable price for it.

To explain these additions a little more, the game has gone all high tech. Now there is an additional element in the game you can make called “Omega.” This can lead you down two roads: filthy industrial development and mega income, or a clean high-rise educational utopian vision. There are a few things that have been “futurised” as well. You get to build new Megatowers which are constructed in blocks of different game areas (commercial, residential, industrial, educational, etc) and these correspond to whichever path you decide to go down. Other new buildings include water pumps, cleaner energy/waste disposal and a neat high altitude road for connecting the “Megatowers” you construct in whichever vision you choose.

Which is where I come on to a second point. Visually, the game has always been very good. The Megatowers look stunning. The High wealth academy towers look like beautiful futuristic havens of success, almost like they are right out of the movie Elysium. But personally, I feel they pale in comparison to the dirty, high industrial Omega franchises, which have a air of Blade Runner about them. Dark, dingy buildings splattered with neon and look incredibly imposing and dystopian once put together. Visually the futurised areas also change. New house, industry and commercial building models appear, the roads have a texture that you could use to play Blockbusters on and it all looks rather swell. Even the low wealth houses with laser fences that look like dinosaur pens from Jurassic Park.

The problem though is that this is where the fun ends. Not enough of the game has changed for these really to make a difference to the overall gameplay, or to reinvigorate the gameplay sufficiently. After nearly a year playing the game that has been heavily criticised for its limited scope in building and creating the vast metropolis’s it’s famed for, all this add-on really does is give a slightly fresh lick of paint and another few buildings to try and squeeze in to an already busy and tricky economical system. Cities of Tomorrow integrates in to the existing framework so you start the game, region, road layout, city planning and everything else just like you already would. You then do the slow process of waiting to grow, timing your expansion and how to substitute the wealth factor of your residents. Overall there is zero difference between how you play the game in either the add-on or basic game. At least not enough in the early stages to warrant it being a useful part of the game and even then, it just solves some problems later on at a cost of potential building space.

Which leads me to my final gripe and it’s a gripe for anyone who’s ever heard the name Dr.Vu… You STILL can’t turn it off. Of all the additions that have been released, there is no option to deselect them from your gameplay, this included. Once you’ve installed it, you won’t be able to go back. Of course you can just not select anything from the add on, but the bubbles will pop up, your GUI will be changed and you’ll forever be clicking “No Thanks” while screaming “I DON’T GIVE A FLYING MONKEY’S MATURING INVESTMENT PORTFOLIO ABOUT DOCTOR SODDING VU!”

I’m now at 2,300 residents. The game has also made me demolish a whole row of abandoned houses, which doesn’t seem to be repopulating. My residents are unhappy, sick and I can’t get enough money because the Omega is costing too much in imported materials to produce. I’m stuck in a rather boring looking grid system town with a few trees, a couple of parks and some flat looking shopping areas… I might as well have just visited Milton Keynes.

Summary

An outrageously overpriced add-on pack (unless it’s on sale) that adds very little to the game except a lick of paint and a new resource challenge. Completely devalued by the constant release of additional content for free, although it does look rather cool.

Good Points

– Make your own Blade Runner city

– Rather satisfying clean energy and a few fresh building models.

Bad Points

– Very little change to the game

– Makes other game strategies a bit redundant

– Can’t turn it off

– Too much money.

Why a 5?

Because even though I love the game a lot, even I can’t justify the price for the lack of content and small gameplay life extension it gives.