The Real BAFTA Winners

Last week, the British Academy of Film and Television Arts bestowed some its bronze-faced trophies to the gaming industry and the people behind some of the best selling games of the past year. Namely Grand Theft Auto 5 and The Last of Us.

But in my purely observational opinion, whilst they won the trophies, they weren’t the only winners or at least the best winners. I’m talking about the people who were nominated and, more importantly I suppose from the selfish point of view, the gamers… Us.

the last of us review 2This year was the tenth BAFTA Video Game Awards and you could say that the winners and nominees have been pretty focused towards the AAA producers of the gaming industries. The franchise players like Halo, God of War, EA, Microsoft, Activision, et al. But this year I think is the first year where I’ve felt that games were not just stuck in the best sellers wins category but also that there was those more independent and smaller game producers that we’ve all been glued to for the past eighteen months.

This is why I think the gamers are the real winners here. Over the past couple of years the market for creating your own video game and being as creative and enjoyable as any other games that you have ever played in your life has boomed.

Journey won some well-deserved awards for the 2012 ceremony, before that Notch of Minecraft fame won an award. This year, Papers, Please took away an award and was nominated for many more. Gone Home also took away an award and was nominated for more. The Stanley Parable was placed in the same categories as The Last of Us and Grand Theft Auto 5.

Now I’m not saying that they all should have won more. Let’s face it, the competition this year were shoe-ins for awards as the pinnacles of the video game as an art form, which they truly are. But the fact that these games have co-existed with them goes to show how much our beloved video game has come along.

If you’ve not played any of the three recent indie titles I’ve mentioned then you should. Put down that controller, step on to your laptop (it can play them all pretty well) and just enjoy what you have at your fingertips.

Papers-Please-Entry-Denied featWhen you’re a small independent producer, you’ve probably done this as a labour of love and when things are so well received as they have been, it’s because your creativity and imagination with what you have to hand is beyond the measure of expectations. If Papers, Please, Gone Home and The Stanley Parable aren’t amazing examples of that, I don’t know what is.

I’m sure we’ll see Titanfall up for the Multiplayer award next year and Watch Dogs, Dying Light and Destiny duke it out for top dog. But as the industry slowly moves to its new generation of consoles, the amount of independent gaming being released is increasing vastly.

I’m excited to play the games that will win awards for sure in the 11th British Academy Video Games Awards. But I’m more excited to play the imaginative, out-of-the-box creations that will give them a run for their money. So really… I’ve won, right? Just send that Bronze-faced bad boy to my PO Box and I’ll see you in smug-land.

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TheIndieJar: Toast Time Review

toast time feat

There’s some really neat things about playing games on the iOS/Android platforms. It’s that they have the three things that consoles and PC’s can only dream of: An easy intuitive control system, mobility/accessibility and the ability to keep things wonderfully simple.

Toast Time, from Force of Habit is a proper game. By that I don’t mean that it’s an award winning story epic, a graphical wonder or a massively multiplayer game. I mean it’s a proper game that you can take anywhere, play by yourself, have fun and enjoy.

toast time 2Here’s the idea. You are a piece of toast named Terry and you must stop enemies from reaching your alarm clock that explodes if they touch it. Your weapons are pieces of bread related ammunition, which not only kills things but also propels you around the area over a multitude of different platform based levels. Simple and easy yet also sufficiently challenging.

One thing that sings to my heart is how it replicates the golden age of British game programming, the 1980s. In this age, Spectrums and Commodores ruled the living room. The home programming market and the rise of the independent developer out of a bedroom (something we are seeing a repeat of now arguably) was a treasure trove of brilliant ideas using not very much.

Toast time harks back to that with many different angles. Firstly: graphics. Graphically this is a very simple, mostly two tone affair. The 8-Bit reminiscing echoes throughout the game but it visually affects memories of games that it is actually better than. The quick and sometimes frantic nature of the game is complimented by how simple it is graphically. Colourful explosions are normally quite distracting and the 8-Bit nostalgia actually aids the gameplay. It’s smooth, quick and has one control, your finger. Simplicity at its best.

Secondly: music. Here is where I try to be as unbiased as possible as my love for 8-Bit music is quite well known. But the music is excellent and, again, arguably better than the games of the age. It is simple and changes with the different levels without ever feeling repetitive or over the top. It’s enjoyable, almost funfair like at times and it can’t help but allow you to enjoy the game your playing without ever patronising you if you’re having a tough time. I’m sure we’ve all had frustrating platformers where the music of a level we get stuck on slowly boils us with rage. This does not boil anything except the tea.

toast time 5Thirdly, and most importantly: Humour. One of the great things about the age this game is heavily inspired by is humour. You will probably find many people who developed AAA games, even GTA (especially the first two), that will cite the crazy humour of the Brit indie scene. This has some great little touches, from jokey forfeits if you die to many customisable Terry additions like the “Gamesmaster” monocle and a top hat – admittedly my favourite combo. Plus what isn’t to like about a baguette that fires off into multiple pieces and kills egg like enemies? There are enough of these to keep you occupied for a short while but if, like me you become addicted to this game, you could run out of levels quite quickly.

This game costs a few pounds and has the added bonus of all DLC being completely free. It supports indie gaming, in a market that’s quite dominated by big studio cash-ins and knock offs. Money aside you are probably going to be playing the most enjoyable casual game I’ve played on a mobile since Game Dev Story by Kairosoft, and that is an accolade you cannot ignore.

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Toast Time is an enjoyable game in its own right, even if you can’t disassociate it from the 8-Bit nostalgia it evokes. But with the simplest gameplay, easy visuals and infectious music, you’ll have a hard time putting this down.[/tab]

[tab title=”Good Points”]- Glorious 8-Bit nostalgia
– Enjoyable gameplay
– The epitome of a casual game[/tab]
[tab title=”Bad Points”]- Maybe slightly too short for how addictive it is
– It’s addictive[/tab]
[tab title=”Why a 9?”]Because it is a simple fun and encouraging game in a time where mobile markets seem to be completely missing the point. This game has found it perfectly.[/tab]
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Trailer

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Screenshots

toast time 1 toast time 5 toast time 4

toast time 3 toast time 2

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