The fall of Star Trek in video games is nothing new, although it isn’t really documented properly. What do I mean by that? Well, every time you see a Star Trek game released, or mentioned, budding journalists – who are all my age and have very fond memories of getting in from school and watching The Next Generation and Deep Space 9 on TV, but thankfully were too busy to pay any attention to Enterprise – lament the lack of a decent game to play.
However, journalists and fans, I test you. Do you actually recall the name of the last decent game? Do you even get to look past the fan-boy nostalgia and remember an enjoyable experience playing one? Because I don’t! Let me list for you the last Star Trek games I recall that were actually good.
- Starfleet Academy (PC)
- Bridge Commander (PC)
- Elite Force (PC… Yes I know it was console ported but it was PC)
- Judgement Rites (PC)
You see where I’m going with this. Sorry, consoles, but you’ve sucked at producing good original Star Trek games. Does anyone remember Invasion? No. Legacy? Maybe, because it was recent-ish. But the two most recent games (a non-tie-in-movie-tie-in and a MMORPG/DOGFIGHTING game) are mostly PC based as well. You can find Anthony’s review of Star Trek here if you need a reminder. I’d certainly argue that there hasn’t been a great amount of Star Trek games that go above an “OK” rating. Probably the two Elite Force games mostly and maybe Klingon Honour Guard.
So your point is, Sean, that Star Trek games have failed because the good ones are only on PC? No. Star Trek games have failed because there is a very limited scope of people that play them, enjoy them and who are ultimately unhappy at the quality so much they tend to not impart their money for them. It’s not just Star Trek but Star Wars and most other space based games.
Arguably, Kerbal Space Program and Eve Online are the most popular and successful space-science-fiction based games at the moment. And the latter being kept that way due to a fanatical community who subscribe to play it. But you wouldn’t say that either are popular in the mainstream sense and therefore in the big AAA console game world, they are unlikely to gross large amounts.
The last Star Wars game that was incredibly successful on console was probably Lego based. Something that the original ten Star Trek Movies would actually really benefit from. Which is why we are missing the obvious. We aren’t looking for the right Star Trek game! Let’s face it, in this world of Call of Battlefield, Forza Tourismo and independent gaming, there isn’t a lot of room for the dogfighting/FPS/RPG stylings that Trek and Wars could do excellently. Purely because for the longevity of their intellectual properties, they really haven’t produced anything new in ten years. I know the new Star Trek movies have come and new Star Wars are coming and that the Clone Wars was a big hit. But they weren’t really new, were they? They were still that enjoyable science-fiction romp you enjoyed in your pre-pubescent years. Not exactly the core gaming audience nowadays.
So I do see journalists, bloggers and observers remark how they’ve lamented a decent Star Trek game, or that the closure of Lucasarts has left a void of classic space gaming like the X-Wing series (more on that next month) that no one can or has yet filled. But I ask you, given the hammy-ness and nostalgia that Trek has now especially, could you do worse than a two/three part Lego series of games? The Original six movies, the four Next Generation era movies and maybe a nod to the five television series it graced us with for nearly 40 years? No. No you couldn’t.
You want to know the obvious thing everyone is missing here?
A cinematic with a Lego Kirk shaking in anger to a point where he screams “KAAAAAAAAAHHHHHHHHHHHHNNNNNNN” and spontaneously falls apart. I’ve already pre-ordered that game in my mind.
Oh and if you think I’ve criminally missed Mass Effect, you’re right, I have. But for good reason, which you will read soon.