Mortal Kombat X – Preview

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One of the first things I did when I started writing about games was I did a review of Mortal Kombat, the release from 2011. So naturally I was very excited to get my hands on the new Mortal Kombat X and see how exactly the next generation power has managed to add to the already smooth and visually opulent violence.

In truth, it adds quite a bit. The level of detail and the smoothness of the frame rate is making this one of the most fluid fighting games to date. Not just in its own genre but fighting across the board. The solid 60fps (a phrase I am sure to have worn out by the time I’m done covering Gamescom) makes not only the motion of the characters incredibly smooth but also completely unaffected by the particle effects from attacks. Sub Zero freezing will give you no lag.

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Speaking of Sub Zero, the gameplay has changed a little bit. Nothing has changed in a huge way but enough in a freshening way. There are three subclasses to the character you pick. Each one of them has something that adds a buff to some of your moves and attacks, or resistance to the oppositions attacks with defence rebuffs. These variations add another element to the game that makes you think a little differently about how you approach a fight. Scorpion, for example has a demon that he can summon to grab them from the ground in one variation. Another can set himself on fire so that his opponent will also catch fire and the final one will have swords to slice with. These traits are on every character and not only add the tactical element, but also some kick ass new moves.

When it comes to new, there will be new characters. Without spoiling any story, and the lore of the Mortal Kombat universe is being expanded quite nicely with this, 25 years has passed since the last instalment. This means that some familiar faces may be gone but legacies remain. Such as Cassie Cage, the daughter of Johnny Cage and Sonya, and Kotal Kahn, a man who has profited from the conflicts by taking over the Outworld. Don’t fear though as roster DLC will be coming.

The environments where you play the game have also expanded too with the brand new Jungle area (thanks to Kotal Kahn) but the expansion is not just in the choice. The environments are all very smooth with excellent depth in the animations. But it also is immersive and has breakable areas and places that can be used for attacks and defence. Not just the branches of trees or rocks, but the style of the environment can also aid certain players attacks. I got some great freezing action in with Sub Zero in these areas.

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Of course you haven’t heard me say anything about the violence and the excellent X-Ray system from the last game. Well it’s here, it’s back and it’s expanded. If it isn’t broke, don’t fix it and it certainly wets the appetite for the old ‘ultra violence’, as A Clockwork Orange’s Alex would call it. The three tier power bar mechanic is back and it is smooth and deliciously gory. Some new X-Ray animations have been added, no small part in thanks to the new characters. But the animations are bone crunchingly, spine crackingly vile, repulsive, bloody and impossibly painful… Excellent.

This also means the fatalities are given the next generation treatment too and live up to the face slicing promise that you’d expect (there’s a hint there). The game is coming out on all consoles, so you don’t need to upgrade to enjoy the continuation of the new Mortal Kombat lore. However I would certainly say you are missing out on the smoothest 2.5D fighting game I’ve ever laid my hands on and until later in the week, it was definitely the best looking fighting game regardless of style (more on that in WWE2K15).

The release date is, predictably, 2015 and will definitely be worth waiting for. It has the potential to go unchallenged in its genre for quite a while as well in the next generation market so if you’re a die hard fan waiting for Tekken or a next generation Street Fighter, then you might want to explore this first.

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