Gamescom 2015 – Day One


It’s been an interesting 24 hours here in Cologne. Europe’s premier games conference and industry trade fair is buzzing with people. Today is the calm before the storm where industry and press get to see some things before the peoples of Europe come and wreak absolute carnage. How much carnage? Well the organisers are expecting around 400,000 people approximately. That’s just under the population of Cardiff.

We start today with yesterday. Xbox’s annual briefing gave us some new glances into things we’ve been waiting for, such as Halo 5 Guardians, and Rise of the Tomb Raider. The latter of which we were treated to a secondary demo of after the breifing. Lara Croft’s adventures seem to follow the exact same system and style of the 2013 remake. Some have criticised it for being and Xbox exclusive (which we now know it isn’t after Winter 2016) and that Lara was a bit too indestructible. Honestly, whilst she certainly takes some pubishment, you don’t feel that she’s immune to the physicality she endures. The game has a frenetic and terrifying way of creating urgency in how you react against obstacles and big crazy events like collapsing caves. It does look good and we can hardly be critical for wanting more of the same and getting it.

Crackdown 3 appears to be the most technologically progressive out of the games we’ve been shown. The use of Microsoft’s cloud servers in delivering a better in-game experience is nothing new (we found out last year that Dead Island 2 was due to use the system). But there doesn’t appear to be a game that has ever been so reliant on it. The 100% world destuction is an ambitious ask for a console that has begun to find its gaming feet but it raises some questions. Will this be unplayable offline, will this be reliant on server connections being stable, will the amount of players cause lag and issues? The 4 player co-op sequel is in the pre-alpha stage so it’s going to be a while but what we’ve seen is impressive. The 100% destruction is based on actual construction with elements in the buidlings. There’s no empty shells with textures, every shatterd pane of glass, broken concrete, collapsed steel pillar and brick is a physical element in itself, with each building being based on its own server as to not interrupt gameplay. The demo we saw with ultimate destruction used 12 servers in addition to the Xbox One. Is it too ambitious? We’ll see next year hopefully.

We saw new game Scalebound (a rather jaunty hack and slash with dragons), debut some gameplay, and we saw some almost blase news that Cities: Skylines (the Sim City rival/usurper) will be making it’s way to the console. But the biggest new annoucement was a sequel we were all hoping for and from a studio that we really should have predicted. Halo Wars 2 is coming and it will be developed by Total War studio Creative Assembly. I for one am sad that it isn’t in house with a reformed Ensemble Studios but I’m more exctactic that it exists with a studio that has such pedigree.

Quantum Break was given more of an outing and we saw an expansion of the third person gameplay to something that looks quite like a rival to inFamous and the like. Remedy studios appear to be brilliantly keeping their TV style presentation for the game with Aiden Gillen (Game of Throne’s Littlefinger) sticking to one accent alongside a great cast. The gameplay does look excellent but we need to see some more, less demo-y gameplay now, and maybe even some hands on time.

We also had DVR announced (if you have that much memory left then teach me your ways), a new keyboard peripheral and backward compatibilty for Games with Gold. So your Xbox 360 Games with Gold from now on will be playable on the Xbox One. None of your previous ones sadly and there’s no telling how that’s going to limit the game choice but apparently everyone is on board so, we’ll see.

The next morning EA held a conference which, from the social media reaction, hasn’t really been well received. We have more news on FIFA 16’s Ultimate Team mode, a new Sims 4 expansion, some Mirror’s Edge gamplay, some Need for Speed and, most importantly, a new trailer for Star Wars Battlefront. To be honest, we weren’t expecting much from EA than what they had already announced at E3, with a new Battlefield game being slated for 2016. I personally didn’t see it as I was busy checking out Dark Souls 3 (a preview of which will come next week) but here’s the trailer for Star Wars Battlefield.

We also has a press conference from Blizzard which introduced new characters to Heroes of the Storm including the monk from Diablo, along with some gameplay refinements. We also saw a new standalone expansion to Starcraft 2, Legacy of the Void, new Hearthstone cards and more news on Blizzard’s first person shooter, Overwatch, including new maps and their 16th character – carnival loving Brazillian Lucio.

There’s still some noise to come from Blizzard with the reveal of the new World of Warcraft expansion and I’m going to be deep in halls checking out all that I can so stay tuned to our Twitter for more and more reports over the next week.

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