LEGO Dimensions – Preview

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So it’s no secret that I’ve been a tad critical of the LEGO games as of late. I’ve found that maybe the formula had gotten a little stale and that, whilst nostalgia of the title kept my interest, they’d become a bit repetitive. Whilst I was at Gamescom, LEGO Dimensions proved me utterly wrong.

We all know and have heard the basic idea of LEGO Dimensions. Buoyed on by the success of franchises like Skylanders, Disney Infinity and Nintendo’s Amiibo range, it’s hardly surprising that a toy manufacturer who is already in the video game market noticed an opportunity. And it would have been so easy to see it like that, as an opportunity for profit using toys in games. But thankfully TT Games is at the helm and if there’s one thing that the years of producing LEGO games has given them, it’s that they know how to hit us gamers in the nostalgia bones and give us something with love.

Firstly, the game requires a LEGO Toy Pad and a Gateway which the start pack of LEGO Dimensions comes with. You’ve seen it no doubt, the little plastic pad you put your LEGO figures on and something that looks like the Goa’uld from Stargate would use to invade many worlds. And as the announcement video starring Joe McHale of Community showed, it you build it yourself using actual LEGO. All of the LEGO is actually playable and indistinguishable LEGO, from the Batmobile included and the three figures of Batman, Gandalf and Wyldstyle. Having a LEGO game with actual tactile LEGO is quite a fun novelty really. Building stuff for yourself is always fun, and during the game you will get the opportunity to reconstruct some things in order to solve various puzzles, with onscreen building instructions. Very awesome.

The game sees you going through the LEGO Multiverse trying to stop Lord Vortech from being the dastardly overlord who controls it. So you set out to stop him from taking the foundational elements and achieving this domination. Of course, you will have friends that join you along the way and you can even bring your own by getting the various packs that have been announced. But enough of the exposition, how does it actually play?

Incredibly well of course. TT Games has a very good pedigree in excellent, easy to pick up gameplay. LEGO Dimensions is no exception to that with the same look, style, controls and mechanics of any LEGO game. It is something that has translated perfectly to every franchise it has graced and it works just as well with multiple franchises. The demo that we played saw us walk down the Yellow Brick Road from the Wizard of Oz. Of course, not as the Oz characters, who were up ahead of us, but as our starter trio. Upon the road were some flowers that could not be passed by our intrepid trio. And so the toy pad came in to play.

We placed the Batmobile on the pad and a dimensional wormhole opens up and pops the vehicle in to the world. Batman jumps on it and we mow down the pesky flora from the yellow bricks of Oz’s M1. Our driving only went so far until we stumbled across one of the characters aiding Lord Vortech, The Wicked Witch of the West, who then started defying gravity* in order to attack our cross-series fellowship. It’s amazing that through all of this, nothing looks out of place. You suspend disbelief that these characters and vehicles don’t belong in the worlds your seeing because, quite frankly, it’s really, really cool.

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This cool crossover of franchises doesn’t just end with the main game. The recently announced Adventure worlds are separate worlds, much like you’d see in a normal LEGO game between the missions except that they’re all based on a particular franchise. We had a little go around in the LEGO Movie world because we had Wyldstyle but other areas will be accessible with the relevant figures selected. So you’ll have to have the various level or character packs in order to access these mini worlds. We’ve already seen clips of Middle Earth, Springfield, Hill Valley and Aperture Science lab inspired worlds and there’s fourteen in total (so far) so collecting these expansion packs isn’t just going to be cool to look at or use in game, there’s decent amounts of extra content as well.

Those extra characters all come with perks too. Scooby Doo for example can swim underwater, which is great for exploration and underwater racing. Much like the free-play elements of most LEGO games, every world and level has the same kind of task appropriate character and vehicle. There’s lots of cool little nods to all of the franchises as well including some slight cel shading for the Scooby Doo levels, Wyldstyle moves like she’s in some stop-frame animation. Every vehicle can be rebuilt in three different ways and can help with different tasks like pulling things down with a winch, or flying like the DeLorean from back to the future… Or spinning wildly out of control like the TARDIS.

Yes it’s taken me 850 words to get to a point where I can talk about one of my favourite parts of the game, and as a massive Doctor Who fan (who has had a TARDIS on every desk I’ve ever written on and a fairly full DVD/VHS collection), I am incredibly biased by this part of the game. Which is why you can imagine how high my expectations are and that after playing the Doctor Who elements of the game, the poor young lady who was helping to show me the various minifigures couldn’t stop laughing at how open my mouth was in shock.

Firstly, there’s The Doctor. With all of Peter Capaldi’s swagger and vocal officiousness. Capaldi voices the dialogue which has been specially recorded but every Doctor also speaks thanks to some clever raiding of the BBC and Doctor Who archives. And yes, I said EVERY DOCTOR. Just the one minfigure gives you thirteen unique Doctors that you could regenerate in to which all have their own little quirks and personalities. Yes even the oft forgotten eighth Doctor and the following John Hurt War Doctor. If you die in the game as The Doctor then you’ll regenerate in to one of the other thirteen randomly with a nice little animation. Then there’s the TARDIS. Jump in in and you can take off, spin around and fly with reckless abandon through worlds like only a 12ft tall oblong wooden box can.

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But then you hold down the entry button a little more and find yourself IN the TARDIS. The control room is fully explorable with all it’s pomp, flashing lights, incredible decor, time rotator column, round things and control panel. The far right control panel will allow you to change the music to whichever show theme you want, the middle one takes you to the relevant level pack and the left one allows you to choose any of the Doctors and have a little regeneration scene. So I went to my Doctor, the Seventh – Sylvester McCoy with his little hat and swinging an umbrella, and left the TARDIS. But then the poor young lady told me to go back inside the TARDIS. So I did.

The console room had changed. It was now the 1983-1987 console room occupied by the Fifth, Sixth and Seventh Doctors. It will change to whichever console room is relevant for which Doctor, including the first two having a black and white filter for ultimate TV authenticity. At this point I became speechless and started rambling about how much this meant to me as a fan of the show and as a four year old watching McCoy’s Doctor for the first time and the last for many years, and how strong my nostalgic connection was to this era… It came as no surprise that my time was up. But this is seriously the best job of Doctor Who anyone has ever done in a video game and this can only bring hope for further licensed stuff between LEGO and the BBC.

After my fanboy blubbering I was forced to conclude that, whilst this is going to cost me a lot of money to have everything, LEGO Dimensions is ultimately going to be worth it thanks to how unique every pack will be, how every level will have something special and how every character has their own life to them. I know parents will be asking how they can justify buying this and everything when they’re already knee deep in Skylanders, Disney Infinity and Amiibo statues and I say this to them – Buy it for you, because your kids won’t understand why this is so marvellous… Treat yourself.

LEGO Dimensions is due out on September 27th 2015 on PS3, PS4, Xbox 360, Xbox One and WiiU.

*Yes I like musicals and made a Wicked pun… Bite me.

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