From the 17th to 19th Centuries, Nostalgia was thought of as a disease. If that’s the case then Star Wars is an epidemic. There isn’t a childhood memory amongst us that doesn’t involve Star Wars in some way, even if you aren’t a fan and your best mate over hyped it. But what’s incredible is that for many of us born before the late 90s, our fascination, our love, our passion and a canon of books, games, cartoons and toys all came from only 6 hours and 39 minutes of source material.
I point this out because Star Wars Battlefront takes from that time, at least in the core version before DLC. So when it comes to content that you can enjoy and play, the selections are limited. This has been well known and discussed. The majority of the mostly Online only game comes from the original movies experience and includes such levels as Hoth, Tattooine, Endor and the once mentioned Sullust (It has been mentioned in two movies but was cut from A New Hope, and has since been established in to the wider video game cannon).
That’s not necessarily a bad thing but the lack of a cohesive narrative campaign doesn’t really give you an introduction to the levels or at what part of the story you enter them. Of course you already know so that’s not an issue, it’s Star Wars, everyone knows. But there’s a certain arrogance in that mindset and the game gives you the levels and just says “there you go, shoot everything.” I think that’s why I’m a little annoyed at the lack of a “story” mode, for want of a more descriptive emotional word. But in some ways the game is better for it. It doesn’t have that corny attachment to a certain sequence of events and is in many ways given more freedom to express the gameplay without the need to pick sides.
Which is what really should be the champion here because Battlefront is the best Battlefield game I’ve played. I have to admit that my earlier issues and problems with the game, the engine and the style are mostly unfounded. I’ve played the PS4 version but if the Xbox One release is anything like the beta was then I’m sure its visually awesome. The technical specs are that the Xbox is doing 720p, the PS4 900p, much like Battlefield 4, DICE’s last outing. But the main thing here is that they’ve refined the experience now so that they can achieve the 60fps they desired (with the occasional dip) and have the gameplay experience as close to the PC as is technically possible on these consoles. Which is a terrific achievement but it does show that the Frostbite Engine is definitely a powerful beast that requires much taming.
The level design is not your average FPS level. Yes it has the various required elements but it is rather constricted by the source material and the size needed for the scale of the battles. As such, we get incredible lush foliage and startling snow, but we do lose a bit of a competitive edge when playing. Sullust on Walker Assault ends up with two or three flash points that are death funnels and the scale of the height means that vehicle play can be a tricky exercise in not accidentally dive-bombing into the arse of your own AT-AT.
The thing is that it doesn’t bother me and unless you are a serious, almost competitive level PC FPS player then it shouldn’t bother you at all either. What Star Wars Battlefront has nailed is the casual element of picking up, playing, having fun, putting down and returning in a few days time when you get the itch again. It’s not a constant must play-shoot-unlock guns-level up affair that so many others are and, quite honestly that will irk some players. But it does mean that it’s a game that won’t just jump off in to levels of frustrating play against people far more powerful than you. In this regard, its very nicely balanced with a small range of weapons and grenade/special gun loadouts that best serve you rather than being ridiculously overpowered.
In fact, the only thing that does make the game unbalanced in places is the level design in certain game modes, although that really depends on how the rest of your team do, as you might have found out if you played the beta. The best way to play this of course is with friends and the co-op wave modes are great and frustrating fun, even on local split screen and the drop to 30fps. But it harkens back to the days where AI wave games were basic and fun, and I honestly haven’t had as much fun in this kind of mode since Halo 3: ODST’s Firefight. The challenge of continuously using active reload is great and the whole gun play feels as loose and wild as the movies have always portrayed.
The other problems come from a lack of spaces and map choices. Each map for each type of game does feel suitably different given the same location but it still can get a bit predictable after the tenth go around. Sullust in particular comes up way to much and doesn’t really offer a lot in enjoyment either, and it is totally a homage to the various locals from the prequels they couldn’t do (think Geonosis and Mustafar). This could have been a problem in taking the cue from the original movies as it really limits the actual planet surfaces you can use. Although who wouldn’t have loved some modes in Cloud City or even inside Jabba’s Palace.
But the veneer of Star Wars is what will entice you to this game. Not even the music but the overall atmospheric, despite some naff voice work here and there. It’s the clean and easily relatable gloss that the franchise has the power to do. But what that actually takes away from slightly is how good the base game is underneath it. I don’t know if it’s that both serve the other very well, or even if the modes would work as well without the franchise, but the marriage of both has made an excellent experience. Take away the franchise and the title and DICE have done something very good by giving us a game that is a “return to basics” simple multiplayer game and it excels because of that.
Star Wars Battlefront provides the best, the easiest and the most accessible pick-up-and-play multiplayer shooting experience on this generation of consoles. Its simplicity is enhanced by its smoothness and by really good optimisation of the Frostbite engine. This isn’t a big competitive Call of Duty type game, and that will put a lot of people off, most notably on PC. It is a video game for genre fans who might not really be as hardcore as most FPS fans and if you are the latter, you’ll see why you need to play it in moderation. The lack of a story mode and maps, along with some occasionally too open level design is the only criticism in an otherwise great casual shooter.
- Easy pick up and play
- Looks beautiful
- It’s Star Wars
- It doesn’t have much to offer hardcore FPS players
- Lack of maps, or held content for DLC
- Some of the levels aren’t that well designed
Why an 8?
In truth this is a hard game to score because it’s such a subjective subject. Is this a good FPS game? Yes for the more casual/younger player. Is this a good Star Wars game? It looks great but in actual Star Wars content, probably not. Is it short lived? Well that entirely depends on how you play it. There are so many variables but I’m constantly being drawn to the fact that DICE have created a brilliantly accessible game in a genre that can really be dominated by die hard players and difficulty extremes and successfully whacked one of the worlds most popular and enduring franchises on it seamlessly, and still kept it fun.
This review is based on the PS4 version of the game.