Dead Island 2 – Preview
The first Dead Island was a very good game, despite what the game was compared to the marketing. You’ll be pleased to know that this time around Yager who are making Dead Island 2 know that maybe the message was a bit off.
But the internet spoke and videos of comedic deaths and hilariously overpowered DIY weapons were cleaving their way into our decapitating hands. That’s exactly what we’re getting with Dead Island 2.
Firstly, the promises: Open world with three distinct large areas. California will become alive from the Hollywood sign all the way to the Santa Monica pier. We got to play a small section of that area known as the LA suburbs. San Francisco will also be joining the open world zombie California party and the third will remain a secret for now but there is a lot of California.
It also promises a seamless 8 person multiplayer and developers like to describe this as the “worlds smallest MMO.” We got to play with the four-player version which does indeed work very seamlessly even though the game is in pre-alpha state. The idea is, although it isn’t ready yet, that you can co-op with anyone on your server… If you want to that is. You can compete with each other (whether that means PvP or not was unclear) or you can just choose to co-exist.
Graphically it looks wonderful with some excellent lighting and frantic blurs as you move quickly, something that the new generation of 60fps consoles eat up for breakfast. It is a tiny bit glitchy at the moment in places but the feeling is there, the feeling that you got playing Dead Island 1 of crazy modified weapon carnage.
There are four classes in the game. Hunter, Speeder, Berserker and Bishop. Bishop looks like Terry Crews with priests garb reigning down violent divinity. We only got to play with the Hunter and the Speeder. Each have their own traits in movement and their own weapon set. We started with the Speeder and got a kick ass machete that we very quickly electrified by robbing the electrical store of batteries and kicking in a few Thugs. We also got a 6-shooter pistol with an added flame kick after draining a gas pump after dodging oncoming suiciders. For the other class, the Hunter, we went in reverse getting an electrified shotgun and a flaming sledgehammer. The latter was slightly unwieldy but was certainly fun to kick ass with. The electrified machete was my favourite, allowing us to execute people with terrific style.
The game itself hasn’t actually changed too much in its modus operandum. You traverse the open world, guided to objectives whilst scrounging supplies, upgrading your tools and surviving your zombie dodging butt off. After upgrading our tools, we went to defend the fortifications of the ‘Movie Bar’ after they decided to kick out some loud zombie attracting jams including a Peter Fonda quote of “We wanna get wasted…etc” over a radio or PA system. Maybe a ‘Worlds End’ homage or just an homage to California, who knows? At this point, the game being in pre alpha showed a little but was very impressive despite this. If you’re worried about this scrimping on the graphics, it isn’t. The visuals never lose any resolution and the only thing that scares you is the oncoming onslaught hidden by motion blur.
What you can get from this, given it was just a play of the game engine, is that the comedy element is there. The same fun crazy weapon upgrading, limb hacking, zombie zapping weapons that cause much fun, entertainment and cool visuals. The focus on this direction is apparent and it works very well given the slightly larger than life nature of its California setting. There doesn’t appear to be any kind of emotional game attachment or a large effort to build big sprawling narrative relationships. Just kick the hell out of things, stay alive and explore the mad world of Zombie California.
We’re currently looking at a Spring 2015 release and, this is why it isn’t scrimping on the graphics, it will be next gen and PC only. PS4 and Xbox One users won’t have to compete with the engine and resolution having to compatible with past games so hopefully it will keep its looks for the zombie apocalypse.
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Except it doesn’t go to plan, you crash on another island in the archipelago and so you begin your slow descent into the fictional world of zombie bashing insanity. Insanity is actually very key here as the game is incredibly surreal. The descent in to madness is both a physical journey and a mental one here in Escape Dead Island. Stretching the boundaries of what your character is perceiving and leaving you to question his sanity and the reality of the world around him.










HOCKEY! Strangely NHL and FIFA were the only sports games on display, but NHL looks very, very good. It’s been good for a while but the next generation in consoles is allowing for a lot deeper resolution and authenticity in the arenas, much better physics for both the players and the pucks, fighting, and on screen presentation. Covered by American network NBC, we have two actual commentators giving to-camera links for the game, as in real life. But these aren’t computer generated guys, no they’ve superimposed these people from high def video recordings made for the game, which is looking so good now that it is apparently seamless integration. FIFA World had a game engine update and the biggest news to come out of FIFA 15 is that the goalkeepers have had an overhaul. New animations by World Cup hero Tim Howard and new AI should help the games get that little bit more juicy in the goal mouth… I’m never saying that again. The annoying thing is that America gets the game before the EU. Sorry Americans, I know you like it but it isn’t your sport as much as it is here and I don’t see why you have to get it early.

Secondly is the big news on console packages that are being released. FIFA 15 will come with a console package as will, curiously, Sunset Overdrive with an exclusive white console. These are the standard Xbox One’s compared to the package shipping with Call of Duty Advanced Warfare.