Dead Island 2 – Preview

The first Dead Island was a very good game, despite what the game was compared to the marketing. You’ll be pleased to know that this time around Yager who are making Dead Island 2 know that maybe the message was a bit off.

But the internet spoke and videos of comedic deaths and hilariously overpowered DIY weapons were cleaving their way into our decapitating hands. That’s exactly what we’re getting with Dead Island 2.

Firstly, the promises: Open world with three distinct large areas. California will become alive from the Hollywood sign all the way to the Santa Monica pier. We got to play a small section of that area known as the LA suburbs. San Francisco will also be joining the open world zombie California party and the third will remain a secret for now but there is a lot of California.

dead island 2 preview 1It also promises a seamless 8 person multiplayer and developers like to describe this as the “worlds smallest MMO.” We got to play with the four-player version which does indeed work very seamlessly even though the game is in pre-alpha state. The idea is, although it isn’t ready yet, that you can co-op with anyone on your server… If you want to that is. You can compete with each other (whether that means PvP or not was unclear) or you can just choose to co-exist.

Graphically it looks wonderful with some excellent lighting and frantic blurs as you move quickly, something that the new generation of 60fps consoles eat up for breakfast. It is a tiny bit glitchy at the moment in places but the feeling is there, the feeling that you got playing Dead Island 1 of crazy modified weapon carnage.

There are four classes in the game. Hunter, Speeder, Berserker and Bishop. Bishop looks like Terry Crews with priests garb reigning down violent divinity. We only got to play with the Hunter and the Speeder. Each have their own traits in movement and their own weapon set. We started with the Speeder and got a kick ass machete that we very quickly electrified by robbing the electrical store of batteries and kicking in a few Thugs. We also got a 6-shooter pistol with an added flame kick after draining a gas pump after dodging oncoming suiciders. For the other class, the Hunter, we went in reverse getting an electrified shotgun and a flaming sledgehammer. The latter was slightly unwieldy but was certainly fun to kick ass with. The electrified machete was my favourite, allowing us to execute people with terrific style.

dead island 2 preview 2The game itself hasn’t actually changed too much in its modus operandum. You traverse the open world, guided to objectives whilst scrounging supplies, upgrading your tools and surviving your zombie dodging butt off. After upgrading our tools, we went to defend the fortifications of the ‘Movie Bar’ after they decided to kick out some loud zombie attracting jams including a Peter Fonda quote of “We wanna get wasted…etc” over a radio or PA system. Maybe a ‘Worlds End’ homage or just an homage to California, who knows? At this point, the game being in pre alpha showed a little but was very impressive despite this. If you’re worried about this scrimping on the graphics, it isn’t. The visuals never lose any resolution and the only thing that scares you is the oncoming onslaught hidden by motion blur.

What you can get from this, given it was just a play of the game engine, is that the comedy element is there. The same fun crazy weapon upgrading, limb hacking, zombie zapping weapons that cause much fun, entertainment and cool visuals. The focus on this direction is apparent and it works very well given the slightly larger than life nature of its California setting. There doesn’t appear to be any kind of emotional game attachment or a large effort to build big sprawling narrative relationships. Just kick the hell out of things, stay alive and explore the mad world of Zombie California.

We’re currently looking at a Spring 2015 release and, this is why it isn’t scrimping on the graphics, it will be next gen and PC only. PS4 and Xbox One users won’t have to compete with the engine and resolution having to compatible with past games so hopefully it will keep its looks for the zombie apocalypse.


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