THIS COMPETITION IS NOW CLOSED and the winner has been notified!
Destiny has been out a week and if you are one of the few people who haven’t enjoyed it yet then this is for you!
We have a digital copy of Destiny for the Xbox One up for grabs, meaning one lucky winner will be joining their friends by dancing in the tower and enjoying the light of The Traveller. You can check our review here!
We will be picking our lucky winner randomly from one of the following ways to enter, so get your entries in on Facebook, Twitter, and commenting on the site for multiple chances to win! Good luck!
You can enter via Twitter, Facebook and here on the website. You’ll find the details below for Twitter and Facebook, or you can enter simply by commenting at the bottom of the post.
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HOW CAN I WIN?
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Enter on Twitter
It’s easier than a tutorial mission, just RETWEET the message below and make sure you are following @TheGameJar on Twitter.
You can enter more than once via Twitter, Facebook, or the site for extra chances to win.
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Enter on the Website
Don’t use social media? Not a problem – head to the bottom of this post and leave a comment… it’s that simple!
You can enter more than once via Twitter, Facebook, or the site for extra chances to win.
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SMALL PRINT
The competition closes Thursday 25th September 2014 at 6pm UK time, with the ONE winner chosen at random from all the entries and announced on Friday 26th September. Entrants on Twitter and Facebook who haven’t “liked” or “followed” our Facebook or Twitter will not be counted. Full competition terms can be found here.
TheGameJar is over two years old. TWO! That means we’ve seen four Doctor Who’s, one and a half new royal babies and more Apple iPhone releases than we can count, since we’ve started. The site has changed, grown, adapted and, we hope, entertained you for all of that time. Or if you’re new here then welcome, I’m sure you’ll fit right in! If you don’t know much about us and what TheGameJar ‘way of life’ is, please have a read of our About Us page. The page explains how we started, and a little about our aspirations for the site as a whole.
Of course the changes that age brings means that people have come and gone, our community has changed how they talk to us and we stand at a point in gaming history where possibilities are endless. There has never been a better time to write and discuss our collective passion for video games. It also means that rain fell on our 2014 Picnic parade, but never fear, we’re working to give it an autumnal appearance.
What this means though is that we need you. YOU! TheGameJar is once again opening its doors and looking for new contributors to carry us forward through this new generation of gaming. Our Editor-in-Chief Jenn has taken a tiny step out of the gaming world, believing that children are the future, and is learning to teach them how not to die continuously on Titanfall… It’s either that or she’s teaching them how to read, whichever is more productive. Whilst Jenn is still our (non-evil) overlord, the editorial day-to-day stuff is being handled by Sean Cleaver, who you would have seen/heard far too much over the past eight months on the site. Suffice to say, as he totally isn’t writing this in the third person, you are in very safe hands. Other members have gone on to launch projects of their own as well, paving the way for you to come on in, pull up an X Rocker and frag your way to some wordy inspiration.
Whether you’re a PC gamer, a fan of Indie early access games, a YouTuber or a Streamer who wants a place to vent, a gamer of retro vintage, a programmer in the industry, a new console champion, a back seat gamer; wherever you are in the world, whoever you are, there could be a place for you here. So, what do we want? Well here’s our boss lady-type Jenn to tell you!
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We like to think we are a lovely bunch of people, not just the team but the community as a whole that we are slowly building around us. We don’t do this for the money, the ‘free games’ or any sort of recognition, we do this for the sheer fun and love of the industry, and if you have that same drive and passion we would love to hear from you. Maybe your talent lies in writing, maybe you’re a dab-hand at making your own videos, maybe you’re a cartoon artist and want a place to show off your work. Whatever it is you want to do we are open to suggestions. At the moment we are mainly looking for new writers, preferably those who like to create opinion features and talk about their experiences, and video creators with a talent for original content, production and presenting. This doesn’t mean you have to be a professional writer/video producer with a degree in journalism/media and a CV the size of a large turtle; you just have to have a pretty good understanding of the English language and have an opinion or three. We hope to make a large amount of cross-media content and your expertise could well be the key, who knows?
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SO WHAT DO YOU HAVE TO DO?
We don’t have any kind of qualifying gauntlet to run, nor must you throw buckets of cola and sugary mints over your head to show yourself. You just need to follow the instructions below. TheGameJar is completely voluntary as we are a place of love for the industry/hobby/lifestyle that we all enjoy. If you have any questions all you have to do is email Sean, or if you want to apply please include the following:
Subject – “Can I Join TheGameJar?”
Your name
Your email address
A bit about yourself
The platforms you play on/favourite games
What you think you could bring to TheGameJar
Any links/attachments to your work (written/video/other). If you have none at all, please write up at least 700 words on the gaming subject of your choice
Any ideas you may like to try out as part of the team to make the site even better
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[toggle title=”Or use this form if you don’t need to send any attachments”][contact-form-7 id=”4404″ title=”New Writers”][/toggle]
There are a few rules though: you must be over the age of 18, and please get your ‘applications’ in by midnight, 21st September 2014 so we can have a chance to go over everything. You should hear from us either way by the end of the month.
So what are you waiting for? We look forward to hearing from you!
You may have heard us talk about the Sony E3 Press Conference on TheGameJar podcast this past weekend. If you haven’t then go and do it, but read this at the same time. Because, you know, multitasking right?
You could argue that Sony certainly had the most invested in their conference in terms of delivering. Their console is still outselling the Xbox One (for the fifth month in a row now) and whilst the big name Christmas stocking filler battles over Xbox DLC exclusivity, Sony have very quietly bagged themselves some big names.
Since the conference, two games have had some early release testing. The much anticipated Bungie original IP, Destiny, had an early exclusive Alpha release and an exclusive PS4 beta announced. As quick as that happened, Battlefield Hardline also released a multiplayer beta for the PS4. But sticking with Destiny, Sony are obviously investing a lot into the potential this game has and I think, having watched a lot of the early access videos, it is the right decision. The white PS4 console bundle with the game could be just what the people debating how to enter the current generation console market need to convince them.
The big names that Sony unleashed with gameplay certainly felt a lot more conclusive than the Xbox conference, to me personally. Sony are obviously very confident in the power of their console and that’s evident by the amount of gameplay that was shown. There was a certain confusion and potential trepidation at the gameplay reveal of The Order 1886 in my eyes. The gameplay looked interesting and atmospheric but it felt a tad confused and there wasn’t enough to excite me.
Then there was Entwined. The immediately released game that feels like the bastard of Child of Eden and After Burner. It was interesting, especially as a debut game, but again not enough for me to jump straight in to it. Then more inFamous spin offs and I zoned out a bit… Until Sack Boy appeared.
If you don’t love Sack Boy, regardless of your thoughts of Little Big Planet, then you are morally bankrupt and dead inside. As I said in the Podcast, it always confused me how amazing some of the levels created by the community happen so quickly and so effectively. But it is definitely encouraging for the PS4 community to have a truly co-op creative platformed.
We can skip to Far Cry 4 and how excited everyone is about this game. It’s certainly no secret about how powerful the Cry Engine is. The amount of corners and performance possibilities that the previous generation of consoles couldn’t deliver is now behind us. Far Cry’s gameplay is always great, but the environments especially are spectacular and always have been. Far Cry 4 has nailed it already. Plus elephants. Elephants dammit!
Then there was the Dead Island 2 reveal. A game I’m excited for as the promise of Dead Island (despite the lacklustre end game) was enough for me to enjoy it.
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Let’s skip ahead to the big Naughty Dog reveals. The Last of Us Remastered looks great and for those of us who have ashamedly never played it, we get all the goodies at once. Then the reveal for Uncharted 4, presumably the final saga of Nathan Drake, but the excitement was enough to end the conference in style.
Batman… BATMAN! Wow, how good did that look? Gotham has always been the most dark and atmospheric place in the ‘open world’ genre and the PS4 certainly looks like its got it going on. It was always going to be impressive but it looks great.
It may feel like I’m rushing through these and I am. Because I want to get to the two things that greatly impressed and surprised me. Firstly, Grim Fandango. I remember the original release and anyone who’s played the Monkey Island remasters will know how great the original games are, let alone the graphical upgrade they had. If there is anything that deserves the re release and the updating then it is Grim Fandango.
Finally it is my place to talk about the most impressive game at E3, although how well it actually runs and how smooth it is going to be interesting, is the debut game from Hello Games. No Man’s Sky is an FPS exploration game come flight sim come combat sim that is procedurally generated. The promise of practically infinite gameplay and exploration, especially with how diverse and colourful it looks, makes this game an incredibly generation defining title. Plus Sean Murray, despite being having the same name as me bias, looks like a guy who’s really invested in creating something special and inspired by great things. Part of me worries that it could be too big and too ambitious and that delays and setbacks could halt it. Although that’s a hangover of my experience of many games too ambitious for the technology and too stuck without an end purpose. This I feel will combat that, and I hope it does because for all the big titles and particle effects and grand big sellers, this game looks to be what gaming is all about and what Playstation was all about from the beginning. So, here’s hoping.
Finally I shall leave you with two pieces of information you wanted to know but didn’t know how to find out. The music for the Metal Gear Solid V trailer was Nuclear by Mike Oldfield and The Last Of Us trailer was a cover of Nirvana’s Something In The Way by a band called At Sea.
Oh and Grand Theft Auto V looks good enough to bury Watch_Dogs and I’m going to be silly enough to buy it.
What do you think about the Sony conference? Why not leave a comment or talk about it on Facebook and Twitter. We don’t bite!
Real Nazis of course, not those zombie/alien/mutated/alternate reality ones, genuine Nazis. In the context of a video gaming sphere, WW2 games have been gone for a long time.
CI Games have decided that, given the slew of future shooters and ‘modern’ combat games, it was time to revisit the events of the Nazi machine, complete with chain smoking commanders, and plop us down in the middle of resistance fighting in Enemy Front.
The concept is pretty easy to grasp, you’re an American newspaper reporter who is trying to get stories from rebels behind enemy lines, until you’re eventually more of a shooty-shooty sneaky-sneaky mercenary than a journalist.
I managed to get some hands on time with the game and bag a few words with Steve Hart, the executive producer of Enemy Front.
CI Games are of course no strangers to shooting things, having been responsible for the Ghost Warrior series. This game is set more towards the end of the war, exposing the German’s attempts at nuclear fission and splitting the atom.
This then sees you going from various different locals in Europe that, seeing as it’s been a while for a WW2 shooter, gives you a nice feeling of actually belonging there. The textures and overall feel of the environments – be they the French countryside, snowy Norway or the rubble of Warsaw – seem to escape that maligned browny-greyish tinge that so many WW2 games possess.
Thankfully this is something that the Cryengine tackles very well, along with the lighting elements.
“Each area has its own texture set,” Steve Hart told me. “We’ve got dynamic lighting passes for each level… They’re so far removed from any other WW2 title. It’s been in development now for two to three years… [the art team] have worked tirelessly on it.”
So a lot of effort has obviously gone in to the visual artistic direction.
Including the weaponry. Every weapon is lovingly recreated from the authentic guns complete with accurate reloading animations. It could be classed as a good historical document on the weaponry.
“The development team really pushed to get the bespoke animations,” Steve tells me. “The team are big WW2 nuts and military nuts and have put the extra effort into creating it.”
Why do a WW2 game though? Well, according to Steve, the market is ready for this now.
“People are after something like this now and CI Games (a Polish company) wanted to get across the whole Warsaw uprising story.”
The game isn’t just this run and gun shooting affair though, given the companies history of sniping games. The game gives you a HUD that incorporates a stealth system. You can, or at least attempt to, give yourself a sneaking edge and are given the tools to do so, such as binoculars and tactically tracking the soldier’s patterns, even a record player hiding somewhere for distraction (good luck if you can find it, I did – ner ner de ner ner).
Of course the one thing that some of you may have already guessed is that this is now a last-gen release, coming out on PS3, Xbox 360 and PC later this year. It will also feature the obligatory multiplayer modes we come to expect now. Graphically, the older consoles may struggle a bit more with the visuals, compared to the PC version but hopefully time will tell when we get closer to release date and see some more and play some more.
For now, it is a thoroughly enjoyable WW2 shooter and a return to a gaming environment long abandoned nearly five years ago, but now a bit overlooked and ready for a return.
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Enemy Front by CI Games is due to be released on June 10, 2014 for Xbox 360, PS3 and PC.