Dead Island 2 – Preview

The first Dead Island was a very good game, despite what the game was compared to the marketing. You’ll be pleased to know that this time around Yager who are making Dead Island 2 know that maybe the message was a bit off.

But the internet spoke and videos of comedic deaths and hilariously overpowered DIY weapons were cleaving their way into our decapitating hands. That’s exactly what we’re getting with Dead Island 2.

Firstly, the promises: Open world with three distinct large areas. California will become alive from the Hollywood sign all the way to the Santa Monica pier. We got to play a small section of that area known as the LA suburbs. San Francisco will also be joining the open world zombie California party and the third will remain a secret for now but there is a lot of California.

dead island 2 preview 1It also promises a seamless 8 person multiplayer and developers like to describe this as the “worlds smallest MMO.” We got to play with the four-player version which does indeed work very seamlessly even though the game is in pre-alpha state. The idea is, although it isn’t ready yet, that you can co-op with anyone on your server… If you want to that is. You can compete with each other (whether that means PvP or not was unclear) or you can just choose to co-exist.

Graphically it looks wonderful with some excellent lighting and frantic blurs as you move quickly, something that the new generation of 60fps consoles eat up for breakfast. It is a tiny bit glitchy at the moment in places but the feeling is there, the feeling that you got playing Dead Island 1 of crazy modified weapon carnage.

There are four classes in the game. Hunter, Speeder, Berserker and Bishop. Bishop looks like Terry Crews with priests garb reigning down violent divinity. We only got to play with the Hunter and the Speeder. Each have their own traits in movement and their own weapon set. We started with the Speeder and got a kick ass machete that we very quickly electrified by robbing the electrical store of batteries and kicking in a few Thugs. We also got a 6-shooter pistol with an added flame kick after draining a gas pump after dodging oncoming suiciders. For the other class, the Hunter, we went in reverse getting an electrified shotgun and a flaming sledgehammer. The latter was slightly unwieldy but was certainly fun to kick ass with. The electrified machete was my favourite, allowing us to execute people with terrific style.

dead island 2 preview 2The game itself hasn’t actually changed too much in its modus operandum. You traverse the open world, guided to objectives whilst scrounging supplies, upgrading your tools and surviving your zombie dodging butt off. After upgrading our tools, we went to defend the fortifications of the ‘Movie Bar’ after they decided to kick out some loud zombie attracting jams including a Peter Fonda quote of “We wanna get wasted…etc” over a radio or PA system. Maybe a ‘Worlds End’ homage or just an homage to California, who knows? At this point, the game being in pre alpha showed a little but was very impressive despite this. If you’re worried about this scrimping on the graphics, it isn’t. The visuals never lose any resolution and the only thing that scares you is the oncoming onslaught hidden by motion blur.

What you can get from this, given it was just a play of the game engine, is that the comedy element is there. The same fun crazy weapon upgrading, limb hacking, zombie zapping weapons that cause much fun, entertainment and cool visuals. The focus on this direction is apparent and it works very well given the slightly larger than life nature of its California setting. There doesn’t appear to be any kind of emotional game attachment or a large effort to build big sprawling narrative relationships. Just kick the hell out of things, stay alive and explore the mad world of Zombie California.

We’re currently looking at a Spring 2015 release and, this is why it isn’t scrimping on the graphics, it will be next gen and PC only. PS4 and Xbox One users won’t have to compete with the engine and resolution having to compatible with past games so hopefully it will keep its looks for the zombie apocalypse.


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Escape Dead Island – Preview

Compared to the next generation offering of Dead Island 2, the current generation offering of Escape Dead Island is completely different.

Dead Island is now seen as a franchise and developers Fatshark have created a very enjoyable single player experience. The story is that you are Cliff. A son of a wealthy media mogul who’s a bit of a socialite douchebag and wanted to make his impact on the world having been in daddy’s shadow for too long. You hear of the first infection from Dead Island and make the gargantuan stupid move that only rich-searching for relevance-brats can make: You get a boat and go to the island with a few friends to make a difference.

escape dead island preview 1Except it doesn’t go to plan, you crash on another island in the archipelago and so you begin your slow descent into the fictional world of zombie bashing insanity. Insanity is actually very key here as the game is incredibly surreal. The descent in to madness is both a physical journey and a mental one here in Escape Dead Island. Stretching the boundaries of what your character is perceiving and leaving you to question his sanity and the reality of the world around him.

The big aid in achieving this element is the comic book art styling of the game. You might know it as cel shaded or as Borderlands style (if you’re that young). But it creates a world of 60s comic book action campness with splat’s, kapow’s and bokko’s coming from every hit. Well everything except the bokko… That was from the Young Ones, but you get the picture. It blends it well with a more modern visual styling of the world and the characters. You may think The Walking Dead both in comic book and Telltale Games feeling but I would go a step further, given the insanity aspect of it and say that it reminded me of the Keanu Reeves movie of the Philip K. Dick book “A Scanner Darkly.”

The game itself plays third person as a big semi open world arena of stealth attack and world manipulation. In fact the whole effort to keep it simple aids the game environment a lot. There’s no HUD, no inventory and simple controls. The weapons you have change and upgrade as you find things throughout the world in the staggered narrative order you’re supposed to. Narrative, especially compared to Dead Island 2 is the key thing here. It is an adventure game, not an RPG. You do get to visit places in the world you’ve already explored so that you can get things that you need or collectables.

escape dead island preview 2The world environment is a wonderful, almost semi cartoonish place. It blends the more realistic elements of some things like the big cargo ship containers and the beach huts of the island, with the more surreal action that unfurls around it. The idea of the franchise of ‘Paradise Meets Hell’ is in full effect both visually and in the narrative.

The decision to go with the previous generation may seem a bit stuck in the past but actually makes good sense as most Dead Island fans will still be on the previous generation of consoles or at least own them. This will be out towards the end of this year for the Xbox 360, PS3 and PC. It may come to next gen in future but for right now it is sticking with the old. The game does have some replay value despite being very linear and single player with a new game plus mode but there are no difficulty settings.

The atmospheric approach to this game as a spin off of the main franchise storyline is interesting and it’s certainly worth a play, especially if that is your kind of thing. The focus on hyper-reality and narrative background in the canon of the Dead Island story will make itself clear in the full game. But it isn’t going to scare you. In fact this is much more of a survival thriller and more psychological than horror. With a hint of mystery thrown in to the mix. When the game arrives later this year, hopefully we’ll understand a lot more. Or will we?


 

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