Magicka 2 – Preview

Magicka was a surprise hit written by eight university students from Sweden (what is it with that country and break out hits?). Magicka 2 not only promises more of the same but an inspired improvement on our multiplayer wizard blasting fun.
The wizards are gone, all but extinct thanks to the Wizard Wars. This has left co-operation between wizards rather tense and firey to say the least. Evil however is returning to Midgard as the folklore of the Nords is once again tapped to set a very atmospheric environment. You could imagine this kind of crazy situation being more suited to the table top antics of Acquisitions Incorporated (bonus points if you get that reference), but the ridiculous nature of your incredibly trigger happy wizards is more than suited to the top down view of the snow laden world.

I think maybe a good way to describe the Magicka games, and this one in particular, is as an incredibly fun and easy co-op cast-and-slash (rather than hack). I don’t mean easy as in the difficulty. Oh no, the game is as tricky as it possibly can be when two or more crazed wizards are firing their deathly beams in every direction to beat the oncoming hoards of fantastical creatures. What I mean is the ease of how to play the game, the learning curve if you will. It completely adds to the fun whilst you are accidentally killing everything whilst you are learning and not accidentally killing everything once you have learned.
Friendly fire and casual friendly trolling has never been more fun than it is in Magicka 2. Yes you are kind of supposed to work together, because that’s the entire point of co-operative teamwork. But one snatch at a spell and the repercussive fall out is not only vicious but hilarious. This is a game meant to be played by people in the same room or over a voice chat and, having played it in the former capacity, it excels in creating that amusing, anecdotal gameplay. Especially when you start summoning demons. Having done that, it made for a very crazy 30 minutes of hilarity and constant death until we realised that teamwork actually works.
Speaking of the gameplay, it is very easy pick up and play. I played it using a PS4 controller which felt incredibly natural, something the development team was surprised by given their preference for mouse and keyboard controls. The gamepad support makes the spell selection and movement surprisingly fluid and easy to pick up and master. So now, if you’ve had previous experience of the game and want your friends to get involved, this will be a great way to get in to it. The spells themselves are fun. All based on the elemental system (fire, water, etc), the spells combine excellently with multiple people, especially with the healing and the speed at which everything unfolds, it causes a cacophony of light and a hectic firefight. It’s incredibly fulfilling when you cross the streams to combine these elemental powers, almost rewarding yourself for the several moment of derping around beforehand.

The game itself has moved on from the previous incarnation with more customisation options for your wizard and many different spell techniques to get the hang of that really gives yourself a bit of a personal style. The newest thing however is the Artifact system. There are special artefacts to find during the game. The best relation I can give to this is Halo’s Skull system. There are things that add to the replay ability of the game like difficulty enhances (extra health for enemies, less for you, etc) and these can be combined. So whatever crazy hardcore self-masochistic difficulty you like to inflict upon yourself and others, it can always be worse. There are more comedic ones too like the sitcom artefact that adds audience laughter, boos, sighs and the like. Certainly makes for some more laughs.
Magicka 2 is coming to PC in 2015 and, as you might have guessed by the controller use, PlayStation 4. Given the strength of the console’s online play and given the amount of units sold AND the more to be sold with the oncoming release of games like Destiny, there could be a lot of demand and take up for this game on the PS4. It ticks the main three boxes I have with co-op based gameplay. 1) Online multiplayer. 2) Easy to pick up and fulfilling. 3) Absolutely hilarious gaming experiences. So there will be lots of interesting and engaging whooping of evil’s hoards by four dysfunctional and explosive wizards, controlled by you, riding from the ruins of Aldreheim in 2015.
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Each enemy, from the Uruk grunt you hit to the to the commander of the troop, has a levelling system that remembers your battles. If you die, you are not reset to a point but placed further down the line in time so those individual soldiers gain more skill points and move up the pecking order of rank. They’ll also remember what you did that they didn’t like, especially if they have fears. Some are scared of fire and they will flee if that comes near them, or some might hate wild animals and do the same.
You will level up and develop as well of course and your characters have traits, such as Talion’s ranger skills allowing him to climb up big walls and our wraith being able to control others. There is a puzzle element to it too, when presented with the wild landscape of Mordor and how animals and monsters can be manipulated to let you pass whilst avoiding costly combat.
When playing co-op, he is so much fun with random buffs that sometimes work. If he gives you a thumbs up and you return it, buffs for all. If not, he’ll get selfish and give more buffs for himself. There’s lots of these random events with funny animations around them to show the horrible clash of poor programming that prevents him from doing some things and allows for hilarious mistakes. All of these are available on the three skill tress that every character has. Claptraps though really are much funnier than everyone else’s.
The Batmobile itself is very easy to drive. Although it does feel as if the brake/reverse controls aren’t where they naturally should be. Once you use the new click wheel selection to get to it, you have two options: drive it like a car complete with afterburner, or into a warthog-esque bumper car with guns and missiles, which require charging up. You also have a very cool tow cable which adds a brand new element to the game. Pulling down walls and doors to make way for your incoming pain arrival which also allows for some cool driving and, my favourite, being able to exit the Batmobile and mid-flight start unleashing fury and then jump back in as the car is moving away. It makes for some excellent cinematic crazy set pieces like jumping a ramp as you’re re entering the car and hitting the after burner. You can even dodge the incoming volley of attacks with a quick retro thruster burst.
Graphically the Arkham series has always nailed lighting and this edition to the franchise is no exception. The shine of water both on the the ground and on the characters reflects beautifully in the light in stark contrast the the dour gothic colours of Gotham and the neon lights of the factories. The water reflects the lights in office buildings as well surrounding the further playable three islands. It might be the first game where, thanks to the Batmobile, you might just want to cruise around and soak it up, rather than fly around.




It also promises a seamless 8 person multiplayer and developers like to describe this as the “worlds smallest MMO.” We got to play with the four-player version which does indeed work very seamlessly even though the game is in pre-alpha state. The idea is, although it isn’t ready yet, that you can co-op with anyone on your server… If you want to that is. You can compete with each other (whether that means PvP or not was unclear) or you can just choose to co-exist.
The game itself hasn’t actually changed too much in its modus operandum. You traverse the open world, guided to objectives whilst scrounging supplies, upgrading your tools and surviving your zombie dodging butt off. After upgrading our tools, we went to defend the fortifications of the ‘Movie Bar’ after they decided to kick out some loud zombie attracting jams including a Peter Fonda quote of “We wanna get wasted…etc” over a radio or PA system. Maybe a ‘Worlds End’ homage or just an homage to California, who knows? At this point, the game being in pre alpha showed a little but was very impressive despite this. If you’re worried about this scrimping on the graphics, it isn’t. The visuals never lose any resolution and the only thing that scares you is the oncoming onslaught hidden by motion blur.




Except it doesn’t go to plan, you crash on another island in the archipelago and so you begin your slow descent into the fictional world of zombie bashing insanity. Insanity is actually very key here as the game is incredibly surreal. The descent in to madness is both a physical journey and a mental one here in Escape Dead Island. Stretching the boundaries of what your character is perceiving and leaving you to question his sanity and the reality of the world around him.










HOCKEY! Strangely NHL and FIFA were the only sports games on display, but NHL looks very, very good. It’s been good for a while but the next generation in consoles is allowing for a lot deeper resolution and authenticity in the arenas, much better physics for both the players and the pucks, fighting, and on screen presentation. Covered by American network NBC, we have two actual commentators giving to-camera links for the game, as in real life. But these aren’t computer generated guys, no they’ve superimposed these people from high def video recordings made for the game, which is looking so good now that it is apparently seamless integration. FIFA World had a game engine update and the biggest news to come out of FIFA 15 is that the goalkeepers have had an overhaul. New animations by World Cup hero Tim Howard and new AI should help the games get that little bit more juicy in the goal mouth… I’m never saying that again. The annoying thing is that America gets the game before the EU. Sorry Americans, I know you like it but it isn’t your sport as much as it is here and I don’t see why you have to get it early.

Secondly is the big news on console packages that are being released. FIFA 15 will come with a console package as will, curiously, Sunset Overdrive with an exclusive white console. These are the standard Xbox One’s compared to the package shipping with Call of Duty Advanced Warfare.